2 Recruiting questions Topic

1. If a recruit has no preference for playing time, does giving redshirt heads-up hurt? I'd assume that promising playing time would help though. Is it that the first doesn't "hurt", but the second would still help?

2. On my world 3 Clemson team (in my first season now) I have 6 seniors leaving. I will rescind the scholarships of 4 other crappy players. I know I can only sign 6 to be in the same class. Just curious - would I have 220 attention points for recruiting period two if I didn't sign anybody in the recruiting period one? I was wondering if there was a max total attention points you can have available. I know I can only assign 80 to one player.


12/29/2019 12:01 PM
1. I think (but I’m not positive) there is always a negative impact to informing of redshirt. For a lot of players, it’s enough of an impact to drop you completely. There are some instances, especially if no human battles emerge for the player, where you can inform late in the process, and the player will sign. I suspect this is most effective when you know exactly when the player will sign, ie if you’re a D2 team recruiting a D1 pool player with a first period signing preference, and you know he’ll sign that first cycle of RS2. But I haven’t tried this, so I can’t confirm it always, or ever works.

2. 140 max. And if you start a recruiting session with 10 open scholarships, it scales down from 140, so you sign a guy and you don’t still have 140, you have something stupid like 124. On a related note, you won’t be able to cut any crappy players, unless you sign guys in the first session. Your AD won’t let you cut until you have 7 guys on the roster for next year.

So basically what you want to do is sign 4 guys somewhat late in RS1, or very early in RS2; then when the second period starts, you cut guys as they sign, so you’re maintaining that 140 stockpile as long as possible.
12/29/2019 12:31 PM
Thanks for the great answers
12/29/2019 5:07 PM
this might be nothing but i am thinking it may not let you cut all 4. at least not unless you filled the available spots or something. i dont know the details but i feel like theres a cap on what it lets you do to avoid people cutting a whole team and bailing or something dumb... i would at least cut in order you want the most in case it cuts you off
12/29/2019 11:18 PM
I'm not super experienced in the Redshirt field, but I will never again inform of RS before they're on campus.
I guess it will guarantee that they accept it once they're there, but probably if they accept it during recruiting, they'd accept it without notice anyway.
(not sure if there's any way to prove that)

I see the informing of RS as only a way of getting a recruit to completely drop you.
12/30/2019 9:46 AM
Posted by gillispie1 on 12/29/2019 11:18:00 PM (view original):
this might be nothing but i am thinking it may not let you cut all 4. at least not unless you filled the available spots or something. i dont know the details but i feel like theres a cap on what it lets you do to avoid people cutting a whole team and bailing or something dumb... i would at least cut in order you want the most in case it cuts you off
It won’t let you cut below 6. So if you want to cut a player, you need to have 7 on next year’s roster. If you want to cut 4, you need 10. So with 6 graduating seniors, he’ll only be able to cut as many guys as he signs in the first session. But he can cut as he goes, so if he’s targeting all late session guys, he can cut a player as another signs.
12/30/2019 11:19 AM
6? that's not so bad. i distinctly remember being really ****** off that it didn't let me cut someone once, but i thought it was more like 3 or 4 openings. or maybe i was only cutting 3-4 guys. i guess i just have little patience for guard rails. at least its not as bad as how they try to force a crappy scholarship player on to teams with just 4 openings. its not a good strategy to carry 4 walkons every year but its not like you can't have a really competitive team with 4 walkons after 1 rough session. heavy handed madness, if you ask me!
12/30/2019 1:01 PM
Posted by gillispie1 on 12/30/2019 1:01:00 PM (view original):
6? that's not so bad. i distinctly remember being really ****** off that it didn't let me cut someone once, but i thought it was more like 3 or 4 openings. or maybe i was only cutting 3-4 guys. i guess i just have little patience for guard rails. at least its not as bad as how they try to force a crappy scholarship player on to teams with just 4 openings. its not a good strategy to carry 4 walkons every year but its not like you can't have a really competitive team with 4 walkons after 1 rough session. heavy handed madness, if you ask me!
I usually carry 2 walkons each year, unless I have an inel or redshirt, which is rare. Walkons are underrated.
12/30/2019 1:24 PM
i agree cubcub. i think in the past some of my more aggressively pro-walkon comments have been taken a bit further than i intended them. usually the forum consensus has been a lot more anti-walkon that it should be, IMO. but i don't want to push people too far the other way, so i am trying to be a bit more nuanced in my comments there.

i am all for carrying a couple walkons with man/zone at least until you are getting the talent you want - obviously more players is better if you can maintain talent level, but there's usually a tradeoff. i do think you can still win a title being 8 deep in zone/man but you don't want to target 4 walkons, generally speaking. i tend to say stuff like 'you can survive 4 walkons no problem in zone', which i believe is true at least for a season, but that doesn't mean you want to shoot for 4 over the long haul. so that's kind of the softening i am going for, i suppose.
12/30/2019 1:44 PM
inform of redshirt is a negative - I believe for all players

there are circumstances in which I think that option is very useful, but they are not common and one should use with care
12/30/2019 3:24 PM
Ended up signing eight players, Delaney will be a red shirt. The 2 JUCOS are 2 year players.

Not horrible for C prestige, I just needed a lot of bodies.

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1/14/2020 8:49 AM
Posted by gillispie1 on 12/30/2019 1:01:00 PM (view original):
6? that's not so bad. i distinctly remember being really ****** off that it didn't let me cut someone once, but i thought it was more like 3 or 4 openings. or maybe i was only cutting 3-4 guys. i guess i just have little patience for guard rails. at least its not as bad as how they try to force a crappy scholarship player on to teams with just 4 openings. its not a good strategy to carry 4 walkons every year but its not like you can't have a really competitive team with 4 walkons after 1 rough session. heavy handed madness, if you ask me!
This last point is totally true-- I had SIM recruit a terrible scholarship player to my Kansas team this season (3 walk-ons). With only 1 senior, he held up release of my full recruiting points for the whole first cycle, until I can cut him at the beginning of RS2. Totally inane. He did manage to play 3 minutes this year despite not being on my depth chart at all...

Those attention points might have mattered in one of the 2 battles I already lost, or in getting me early attention on a backup or two... At the very least, I should have been allowed to use them (and the money) throughout.
1/14/2020 9:12 AM
2 Recruiting questions Topic

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