Here is something that is not at all important in terms of competitive game play but which has always bothered me slightly. This imaginary game has an imaginary shot clock that has NEVER RUN OUT! 29 seconds comes and it is always a shot or a foul or a steal...never has a shot clock violation happened...because they forgot to write it into the game. There I said it.
5/3/2020 3:04 AM
never even thought about that... weird.
obviously they new about it and thought about it in terms of max possession length. seems odd they didnt put a few in. and also it should be more prevelant when running slowdown

hmmm
5/3/2020 9:12 AM
Slowdown + maybe a modifier for Offensive IQ too, that would be some nice chrome.
5/3/2020 9:49 AM
its quantum physics plus zeno's paradox - the engine gets half way closer to the shutclock running out iteratively but never gets all the way there
5/3/2020 2:20 PM
Posted by metsmax on 5/3/2020 2:20:00 PM (view original):
its quantum physics plus zeno's paradox - the engine gets half way closer to the shutclock running out iteratively but never gets all the way there
Is that a Bobby Knight quote?
5/3/2020 3:28 PM
Posted by metsmax on 5/3/2020 2:20:00 PM (view original):
its quantum physics plus zeno's paradox - the engine gets half way closer to the shutclock running out iteratively but never gets all the way there
+1
7.0.1
7.0.1
5/3/2020 5:00 PM (edited)
Posted by cubcub113 on 5/3/2020 5:00:00 PM (view original):
Posted by metsmax on 5/3/2020 2:20:00 PM (view original):
its quantum physics plus zeno's paradox - the engine gets half way closer to the shutclock running out iteratively but never gets all the way there
+1
7.0.1
7.0.1
I love you, but your comments are becoming a downright mess.
5/3/2020 7:33 PM

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