i virtually guarantee he will stay, like i would probably take a 10 to 1 bet on it for a fair amount of money.
7 games in is when you get your first message, right? so soon as he complained, you've met the promise the rest of the way? this used to be guaranteed to stay, a 100% take it to the bank guarantee. in 3.0, i picked up a d3 team and skipped the first 12-14 games on 2 guys (not letting them play a minute even) to see where'd they'd quit. i think i meant to do like 10 and 14 but lost track of time. both stayed.
the guarantee that you keep a player (possibly with WE hit) for skipping promises till the first complain used to be ironclad across the board, but i think seble has reworked minutes promises enough times now that im unclear on minutes - but starts seem to work about the same as they always did. a good point of study for folks who do studies, perhaps.
actually, here's the real value if anyone does decide to do such a study. is there a zone where you can 1) guarantee a player stays but also 2) guarantee, or at least, have high odds of them losing work ethic? if so, and i suspect the answer is yes, you could use this in d1 for EE manipulation and pocket a substantial benefit. i set out to do so right when i started 3.0 like a year ago but all i discovered is that i am too old and lazy for studies now. what a waste of 3 seasons, or whatever it was. at least i found the free hv/cv glitch and seble fixed that, so i guess some good did come of it!