In season player progression Topic

Just got through year one and now have my own players. My new incoming players have a lot of green/blue and not much red which is great. My question is, should I put all my practice time in those green/blue areas or is there any benefit in putting 2-3 minutes in the red areas so they don’t get worse?

sexond question, I run a fast break offense. For those who play this way, any benefit to switching to a slower paced offense if you are winning late? It seems like a oxymoron to run fast break with slow temp down the stretch if your winning. With that said, my team barely knows one offense so it would be hard to have them have the IQ of two offenses.
5/25/2020 4:54 PM
You can dm me any and all the questions you have. I run FB with most of my teams and would be happy to help.
5/25/2020 5:05 PM
Fleck - you cant run slow down ever with FB offense.

I always put some minutes into the red areas so they don't drop. I know some people don't but that is my preference.
5/25/2020 6:34 PM
Red usually means that the rating is maxed out and once a rating is maxed it won't drop even with 0 practice minutes. You are better off putting those minutes elsewhere.

20 minutes is the maximum amount of minutes I will put into a category if I want to see a lot of improvement.
10 minutes is the minimum amount of minutes I will put into a category if I expect some improvement.
8 minutes to maintain a category with little to no improvement.

The exceptions are LP and PER which can be maintained with only 3 minutes.
5/25/2020 8:53 PM
Posted by mullycj on 5/25/2020 6:34:00 PM (view original):
Fleck - you cant run slow down ever with FB offense.

I always put some minutes into the red areas so they don't drop. I know some people don't but that is my preference.
I'm not sure if you're speaking metaphorically but you can literally choose Slow Down while running Fast Break.
5/25/2020 10:14 PM
Running slowdown with fastbreak offense makes you terrible.
5/25/2020 11:01 PM
If you choose slowdown with fastbreak, doesn't it default to "normal" tempo?
5/26/2020 5:29 AM
Posted by topdogggbm on 5/26/2020 5:29:00 AM (view original):
If you choose slowdown with fastbreak, doesn't it default to "normal" tempo?
Yes - you cannot run slow down.
5/26/2020 9:25 AM
these guys are correct, slowdown isn't available to fb, even though you can select it. take a game to prove it to yourself - run slowdown, and then check the play by play - it will show normal tempo. this will not penalize you in any way so just do it one time you would run normal tempo anyway.

when you have guys with lots of blue/greens especially in core areas, its important to REALLY funnel the minutes to those. i would automatically 0 out all reds and basically all oranges, too. technically, 7m for most stuff and 3m for lp/per is required worst case scenario for a guy to break even, but two things - 1) if a guy is losing but its at the rate of 0.1 points per season, do you care? probably not, and that is what you lose at red, normally - and 2) that is worst case. a guy with 1 we playing 0mpg would need 7m to break even - realistically, you will never have that case. with high WE and playing time, players will actually gain lp/per set to 0, and that can even happen with the other ratings.

anyway, with that in mind, if you have some blacks you want to grow later, but aren't super important now - stuff like bh/pass in bigs (and lp/per if they aren't really the scoring type), or reb in guards, whatever - i would set those typically to about 3-4 to 'maintain', depending on the player's WE and playing time. roughly 3-4 seems to cut it for a mid WE guy playing a decent backup role (about 15mpg). this way, you can basically focus as much as possible in those blue and green cores, which is really valuable.

also note - you do pay diminishing returns, and going above 20, you get less back. but if you had say a soph with one green/blue core left and then some medium usefulness stuff, i would definitely push this. i go above 20m literally all the time, a good 10+ times per practice plan. conditioning in the press i barely am ever under 20mpg and at least half my guys are more, usually 24-25. however, you get benefits up from there. when you have a jr who is mostly red/yellow but still green lp because he started 15 green and is heading for 95 - go ahead and put 40 or 50 into it. it still helps. its not usually appropriate to do that for guys because they usually have other stuff worth practicing - but its *definitely* not like anything above 20m is wasted.
5/27/2020 11:52 AM (edited)
Posted by Baums_away on 5/25/2020 8:53:00 PM (view original):
Red usually means that the rating is maxed out and once a rating is maxed it won't drop even with 0 practice minutes. You are better off putting those minutes elsewhere.

20 minutes is the maximum amount of minutes I will put into a category if I want to see a lot of improvement.
10 minutes is the minimum amount of minutes I will put into a category if I expect some improvement.
8 minutes to maintain a category with little to no improvement.

The exceptions are LP and PER which can be maintained with only 3 minutes.
As upperclassmen, ratings that have grown to max, usually will not decline. But in underclassmen, if they have a red category and you start off with zero, they can lose points.

Normally if I have a freshman with, say, red 72 BH and he's a guard, I don't want him to lose points. So I might put a 4 in there his first season to hold it there. And drop to 0 next season. Losing a point or two dont kill you. But often times you can't get that point or two back. So I want it to hold.
5/28/2020 9:28 AM
In season player progression Topic

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