I don’t regret anything (yet) since this is not a common occurrence, and there should be opportunity to correct it if I can avoid more foul outs. After two games with fatigue set to “getting tired,” I moved him to fairly fresh for a tough stretch of non conference human opponents. For last nights game, I set him to foul trouble only, which may have been a mistake, in retrospect. I was hoping to load up as many as possible, but it may have backfired, because it probably made him play fatigued longer which may have made him more likely to foul out and wipe his total. He’ll likely be straight “getting tired“ against humans and “tired” against sims for the rest of the year.
ETA - with multiple promises to manage, and only 10 eligible players on the roster, target minutes is also a good option for this team.
8/7/2020 11:21 AM (edited)