Posted by bjschumacher on 9/8/2020 7:39:00 PM (view original):
So I am assuming that in a man to man defense, the match-ups are always 1-1, 2-2, 3-3, etc. no matter what type of offense they are defending. Is that an accurate assumption?
However, how do zone defenses work in HD? Say for a 3-2 zone, does each perimeter defender actually cover a part of the court (left,right,center), or does the engine just take the collective skills of the 3 perimeter defenders and combine them to cover the perimeter "zone". And how well does the zone work against the various offenses? I would guess a motion offense would find favorable match-ups against a player or two with weak defense, but does it really work this way? Does each offensive player keep moving around to different areas of the court, to eventually find a favorable match-up against a defensive player who was defending that area?
In 2-3:
Engine averages ratings for 1-2 to guard the perimeter and 3-4 to guard the corners towards the bucket (effectively assuming the play is always half on each side--you can't try to target one side) and 5 to guard the basket.
Works best against 2pt shooting oriented offenses (0 in 2/3 is equivalent to -1.5 in man) with good ball-handling (for different reasons... it is effective in guarding 2pt scorers and deemphasizes ball-handling compared to PER). Having an elite shooter at the 3 is a pretty good way to attack this offense. But be ready, the other coach will know that and most definitely have that shooter doubled. Sometimes you'll have to start a bench shooter at the 3 if you want to take advantage of this and not be doubled.
In 3-2:
Engine takes the 1 alone to guard the top, then averages 2-3 to guard the corners and wings, and averages 4-5 to guard down low.
Works best against 3pt shooting oriented offenses (0 in 3/2 is equivalent to +1.5 in man) with good ball-handling (for different reasons... it is effective in guarding 3pt scorers and deemphasizes ball-handling compared to LP). Having an elite LP guy at the 3 is a RIDICULOUSLY good way to attack this offense. But be ready, the other coach will know that and most DEFINITELY have that player doubled. Sometimes you'll have to start a bench LP scorer at the 3 if you want to take advantage of this and not be doubled. That being said, I've had 100 LP 3s rip up 3-2s even while double-teamed.
The 3-2 is probably my favorite defense to go against in the game in D1, it's just so easy to exploit.
In man, a slashing 1 or 2 will mainly be guarded by the opposing 1/2 with a tiny bit of ath/de and a solid amount of sb from the opposing 4/5. In zone you're right to assume a slashing 1/2 will mainly be going up against bigs.
Now the part of your question about offensive sets, I would like to know they are pretty much all subtleties. Mo/Flex/Tri are nearly exactly the same.
I guess motion is the best set to play against a zone just because it focuses so hard on the PG's passing and less so on the PG's ball handling. When I run motion against press I sometimes have awkward situations in lower divisions where I'm having a 60 BH 90 PA guy running the point (since motion makes the 1's PA so important) and we turn over the ball a bit too much against a press. Since the major negative of motion compared to flex is its just a wee bit harder to have your studs average 20 (this is a huge subtlety) I guess that means motion is a little worse against zone than man compared to flex since flex can really exploit the lack of 1v1 matchups with stud defenders in a zone.
8.3.0
9/8/2020 9:11 PM (edited)