Posted by dw172300 on 9/21/2020 2:56:00 PM (view original):
Do we know how the strong defense (and for that matter perimeter and post offense) recruiting preferences are calculated resulting in Very Good/Goods for your team?
I'm partially wondering if running a slow tempo makes it more likely to be very good in the Defense preference or if it's based on points per possession or something like that.
Thanks.
8.3.4
Strong defense is based on opponents’ points per possession.
Perimeter offense is 3FGA/FGA; I’ve been told paint offense is simply inverse of that using another set of parameters, which would be enormously dumb if true, though I’ve never seen that verified by developers, so grain of salt. It is probably safe to assume with paint offense, the more non-3 FGA, the better.