Posted by mattstarks on 10/14/2020 11:07:00 AM (view original):
I hope I'm wrong here, but I've always thought they won't decrease as long as you have 7 in a red category. You only need 4 in LP/PER to not see any reduction.
technically speaking - you are guaranteed not to decrease at 7, and could decrease at 6 - but this assumes 1 WE and 0 mpg played. for most players, the break even number is more like 3-5. for high WE players who are starting, you can actually gain at 0.
however, there's also this - since potential came into existence, it has worked as follows: the rate of growth is VERY significantly influenced by the distance from the cap. a rating with 30 points left will grow much faster, all else equal, than a rating with 10 points left. we all know this. but the same is true as you get closer and as you get negative - a rating with 2 points left will shrink MUCH more slowly than a rating with 10 points off.
as such, you can just straight up 0 out anything red or orange with minimal risk of decrease. because ratings are floating values - like 70.1, 70.2 - its possible you'll see a point drop. but typically, this is a 0.1, 0.2 drop that just happens to push it over. similarly, your red/orange ratings at 0 that don't drop, very well may have dropped 0.1, 0.2 or whatever, but you just aren't seeing it.
rule of thumb - automatically 0 out all reds - also do all oranges except top line cores (per for sg, reb for big, etc). only put minutes back into these when you have extra minutes (as in, most of your stuff is now red and orange and you have nothing to do).
in reality, you should really be 0ing out low importance blacks for players with a bunch of high importances blues/greens (or even blacks), and sometimes, orange cores are worth growing even before some blacks and blue/greens, in certain edge cases. but the rule of thumb gets you close.
bottom line - the key to player development - figure out what role you need this guy to fill - and then answer the question 'what growth does this player need and when does he need it' - and make sure you get there. if you DONT plan ahead and figure out player roles and stuff, then you can locally optimize by just thinking like - how much growth do i get from each rating and how valuable is that - and move the minutes around accordingly. this line of thinking is what leads to the conclusion to 0 reds, because you get like 0.1 points for your 10 minutes compared to -0.1 if you do 0 minutes, and that 0.2 points total is going to be worth less than your growth in some other area (usually).
10/14/2020 12:26 PM (edited)