How is this kid shooting 76% from the FT line? Topic

So I know stamina plays a major role in FT success and I run uptempo and press and my mediocre FT shooting team is struggling at the line because of it.

However, for whatever reason, my D+ FT shooting center is shooting better from the line than the majority of the rest of my team even though the rest of the team is majority C+ FT shooters or better. In fact, although by just a hair, he's shooting better from the FT line than my two B FT shooters. The previous two seasons he shot 60% and 59% respectively from the line.

This is 21 games into the season and on 67 attempts . Should I chalk it up to lucky dice rolls?
10/19/2020 8:58 AM
This is kind of like the “what is up with this system, I’ve just won 3 battles in a row as the underdog?” post. Don’t you know how this works? You’re supposed to complain about bad beats and quickly forget about lucky breaks, or you’re just asking to get smushed by the sim suck button.

But seriously, yeah, good game engine luck so far, that’s all I’d attribute it to.
10/19/2020 3:32 PM
Posted by shoe3 on 10/19/2020 3:34:00 PM (view original):
This is kind of like the “what is up with this system, I’ve just won 3 battles in a row as the underdog?” post. Don’t you know how this works? You’re supposed to complain about bad beats and quickly forget about lucky breaks, or you’re just asking to get smushed by the sim suck button.

But seriously, yeah, good game engine luck so far, that’s all I’d attribute it to.
Oh I 100% was like "Do I delete this?" after I posted it knowing he's going to suddenly miss his next 20 FT attempts. But at the same time I was wondering if there was more to it than luck that gil would point out like a combination of IQ, height, and wingspan as a manifestation of athleticism and durability.
10/19/2020 4:28 PM
Posted by sol_phenom3 on 10/19/2020 4:28:00 PM (view original):
Posted by shoe3 on 10/19/2020 3:34:00 PM (view original):
This is kind of like the “what is up with this system, I’ve just won 3 battles in a row as the underdog?” post. Don’t you know how this works? You’re supposed to complain about bad beats and quickly forget about lucky breaks, or you’re just asking to get smushed by the sim suck button.

But seriously, yeah, good game engine luck so far, that’s all I’d attribute it to.
Oh I 100% was like "Do I delete this?" after I posted it knowing he's going to suddenly miss his next 20 FT attempts. But at the same time I was wondering if there was more to it than luck that gil would point out like a combination of IQ, height, and wingspan as a manifestation of athleticism and durability.
close but not exactly. im not sure if its something we should put on the long-list of omissions by seble upon transitioning to 3.0 (or if it was just a bug in the system that came up around that time) but it appears ft shooting has reverted to pre-1.0 HD ft shooting. in pre-1.0 HD, players were 'allowed to' jump from the free throw line and dunk the ball on every FTA. however, with potential not yet implemented to limit players ability to improve, coaches were feeding points into categories to assure 95+% ft shooting ability. height and athleticism was used by the SIM to determine scoring percentage per FTA while ball handling was used to a lesser extent to determine if the player lost the ball on his initial 'run up' to the ft line before jumping. ft shooting used to be one of the five primary categories along with guard skills, scoring ability, rebounding, and defense. however, when the rule was changed to shooting ft's from the ft line, it was pretty quickly determined ft shooting was no longer the highly desired skill it previously was and we dropped down to the four main skills we see today. with the change occurring in 3.0, ive been debating looking into how much athleticism, height, and ballhandling affect fts. im down to only co-coaching one team at this time (and im not sure our team is in position to make modifications as we're likely title favorites) but id love to see what numbers others have collected.

My best gil response.
10/19/2020 5:16 PM
Posted by upsetcity on 10/19/2020 5:16:00 PM (view original):
Posted by sol_phenom3 on 10/19/2020 4:28:00 PM (view original):
Posted by shoe3 on 10/19/2020 3:34:00 PM (view original):
This is kind of like the “what is up with this system, I’ve just won 3 battles in a row as the underdog?” post. Don’t you know how this works? You’re supposed to complain about bad beats and quickly forget about lucky breaks, or you’re just asking to get smushed by the sim suck button.

But seriously, yeah, good game engine luck so far, that’s all I’d attribute it to.
Oh I 100% was like "Do I delete this?" after I posted it knowing he's going to suddenly miss his next 20 FT attempts. But at the same time I was wondering if there was more to it than luck that gil would point out like a combination of IQ, height, and wingspan as a manifestation of athleticism and durability.
close but not exactly. im not sure if its something we should put on the long-list of omissions by seble upon transitioning to 3.0 (or if it was just a bug in the system that came up around that time) but it appears ft shooting has reverted to pre-1.0 HD ft shooting. in pre-1.0 HD, players were 'allowed to' jump from the free throw line and dunk the ball on every FTA. however, with potential not yet implemented to limit players ability to improve, coaches were feeding points into categories to assure 95+% ft shooting ability. height and athleticism was used by the SIM to determine scoring percentage per FTA while ball handling was used to a lesser extent to determine if the player lost the ball on his initial 'run up' to the ft line before jumping. ft shooting used to be one of the five primary categories along with guard skills, scoring ability, rebounding, and defense. however, when the rule was changed to shooting ft's from the ft line, it was pretty quickly determined ft shooting was no longer the highly desired skill it previously was and we dropped down to the four main skills we see today. with the change occurring in 3.0, ive been debating looking into how much athleticism, height, and ballhandling affect fts. im down to only co-coaching one team at this time (and im not sure our team is in position to make modifications as we're likely title favorites) but id love to see what numbers others have collected.

My best gil response.
Laughed out loud at the "co-coaching heavy title favorites"

also pre-1.0 lol
8.5.1
10/19/2020 10:35 PM
Posted by upsetcity on 10/19/2020 5:16:00 PM (view original):
Posted by sol_phenom3 on 10/19/2020 4:28:00 PM (view original):
Posted by shoe3 on 10/19/2020 3:34:00 PM (view original):
This is kind of like the “what is up with this system, I’ve just won 3 battles in a row as the underdog?” post. Don’t you know how this works? You’re supposed to complain about bad beats and quickly forget about lucky breaks, or you’re just asking to get smushed by the sim suck button.

But seriously, yeah, good game engine luck so far, that’s all I’d attribute it to.
Oh I 100% was like "Do I delete this?" after I posted it knowing he's going to suddenly miss his next 20 FT attempts. But at the same time I was wondering if there was more to it than luck that gil would point out like a combination of IQ, height, and wingspan as a manifestation of athleticism and durability.
close but not exactly. im not sure if its something we should put on the long-list of omissions by seble upon transitioning to 3.0 (or if it was just a bug in the system that came up around that time) but it appears ft shooting has reverted to pre-1.0 HD ft shooting. in pre-1.0 HD, players were 'allowed to' jump from the free throw line and dunk the ball on every FTA. however, with potential not yet implemented to limit players ability to improve, coaches were feeding points into categories to assure 95+% ft shooting ability. height and athleticism was used by the SIM to determine scoring percentage per FTA while ball handling was used to a lesser extent to determine if the player lost the ball on his initial 'run up' to the ft line before jumping. ft shooting used to be one of the five primary categories along with guard skills, scoring ability, rebounding, and defense. however, when the rule was changed to shooting ft's from the ft line, it was pretty quickly determined ft shooting was no longer the highly desired skill it previously was and we dropped down to the four main skills we see today. with the change occurring in 3.0, ive been debating looking into how much athleticism, height, and ballhandling affect fts. im down to only co-coaching one team at this time (and im not sure our team is in position to make modifications as we're likely title favorites) but id love to see what numbers others have collected.

My best gil response.
i thought it was pretty good :) except the last bit, the good teams are the ones you want to experiment with! or at least the ones i want to.
10/20/2020 11:09 AM
Posted by sol_phenom3 on 10/19/2020 8:58:00 AM (view original):
So I know stamina plays a major role in FT success and I run uptempo and press and my mediocre FT shooting team is struggling at the line because of it.

However, for whatever reason, my D+ FT shooting center is shooting better from the line than the majority of the rest of my team even though the rest of the team is majority C+ FT shooters or better. In fact, although by just a hair, he's shooting better from the FT line than my two B FT shooters. The previous two seasons he shot 60% and 59% respectively from the line.

This is 21 games into the season and on 67 attempts . Should I chalk it up to lucky dice rolls?
i think you nailed it. fatigue has an impact on FT shooting, but otherwise its just FT rating - i.e. lucky dice rolls. doesn't really seem like fatigue is hurting you much though, 71.6% is pretty quality, but you do have good depth so i wouldn't expect too much impact?

shooting %s are one of the purest things in the game, stat wise - there is no manipulation or gap between individual stats and team stats, or anything like that. you do have like, put backs and tip ins, and you have things like team passing and iq that make it so that an individual's shooting isn't 100% down to them, but at least there is no 'well some turnovers are team turnovers and they just get assigned to some dude and it mucks up the whole TO stat line'. but FT shooting doesn't even have the passing/iq impact (i think). so its probably the most straight forward, cleanest stat in the game. free throw attempts are a different story - but the makes/misses on those attempts are very clean.
10/20/2020 11:14 AM
need to take into account the free throw defense capability of your opponents
10/20/2020 12:07 PM
i swear to god, city, as i was reading your post and about halfway through it, i was like. "is he trying to impersonate gil?"

rofl



10/21/2020 6:22 AM
Posted by oldave on 10/21/2020 6:22:00 AM (view original):
i swear to god, city, as i was reading your post and about halfway through it, i was like. "is he trying to impersonate gil?"

rofl



Hahaha I definitely fell off a bit mid-way through but I felt I did an overall okay job
10/21/2020 1:26 PM
Posted by upsetcity on 10/21/2020 1:26:00 PM (view original):
Posted by oldave on 10/21/2020 6:22:00 AM (view original):
i swear to god, city, as i was reading your post and about halfway through it, i was like. "is he trying to impersonate gil?"

rofl



Hahaha I definitely fell off a bit mid-way through but I felt I did an overall okay job
Hahaha it was pretty hilarious, nice work.
10/21/2020 1:34 PM
How is this kid shooting 76% from the FT line? Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.