Recruit Battle with a Sim - How is this possible? Topic

Posted by wiredon65 on 12/3/2020 8:31:00 PM (view original):
This is a D2 level recruit. End of Period 1 preference.

I'm totally out as there's no chance to sign him.

The sim offered a ship in the 3rd cycle. I unlocked the ship in the 3rd cycle and offered in the 4th. The earliest I could have unlocked the ship was in the 2nd cycle.

Topdogggbm - I disagree that there were a lot of mistakes every step of the way. If you want to explain how you would have attacked this please go ahead. I think you mean in regards to walking away, but if you would have done something different I'm interested to know what that is. I would have walked away sooner, but wanted to see how this would play out. Definitely a good learning situation.

Here is what I did in black vs the max I could have done in red.
1st Cycle - 50 AP vs 80 AP (who would do this as a D3 coach on a D2 recruit? Who offers 50 AP at D3 on 1 recruit in the 1st cycle? I only did it because I decided to only target 10 players with 6 openings to experiment).
2nd Cycle - 57 AP vs 80 AP - would have opened the ship
3rd Cycle - 80 AP vs same AP & ship offer
4th Cycle - 80 AP & ship offer vs same AP start & 25 minutes
5th Cycle - 80 AP - start & 25 minutes - vs CV & 20 HV (would anyone seriously offer that much, even 5 or 10 HV on a D2 recruit as a D3 coach at this point)?
6th Cycle - 80 AP - CV & 4 HV
7th Cycle - 80 AP & 5 HV
8th Cycle - 80 AP & 11 HV

The reason obviously has to be preferences. I don't know how Edinboro compares on the preferences or the other D3 human entirely. I think there would have been somewhere along the way that I would have knocked the sim from Very High down to at least High.
Yeah I'm with Don here. I don't think putting on effort earlier would have helped. This is almost as close to max effort as quickly as possible as you get.
12/3/2020 9:10 PM
"Who offers 50 AP at D3 on 1 recruit in the 1st cycle?"

I do that all the time. I'll go up to 80 if I can. Unlock the scholarship and the promises (if he has a playing time preference) as quickly as possible.

Then again, I'm going after D1 guys, so they require more APs to unlock actions than do D2 recruits.
12/3/2020 9:31 PM
Posted by wiredon65 on 12/3/2020 8:31:00 PM (view original):
This is a D2 level recruit. End of Period 1 preference.

I'm totally out as there's no chance to sign him.

The sim offered a ship in the 3rd cycle. I unlocked the ship in the 3rd cycle and offered in the 4th. The earliest I could have unlocked the ship was in the 2nd cycle.

Topdogggbm - I disagree that there were a lot of mistakes every step of the way. If you want to explain how you would have attacked this please go ahead. I think you mean in regards to walking away, but if you would have done something different I'm interested to know what that is. I would have walked away sooner, but wanted to see how this would play out. Definitely a good learning situation.

Here is what I did in black vs the max I could have done in red.
1st Cycle - 50 AP vs 80 AP (who would do this as a D3 coach on a D2 recruit? Who offers 50 AP at D3 on 1 recruit in the 1st cycle? I only did it because I decided to only target 10 players with 6 openings to experiment).
2nd Cycle - 57 AP vs 80 AP - would have opened the ship
3rd Cycle - 80 AP vs same AP & ship offer
4th Cycle - 80 AP & ship offer vs same AP start & 25 minutes
5th Cycle - 80 AP - start & 25 minutes - vs CV & 20 HV (would anyone seriously offer that much, even 5 or 10 HV on a D2 recruit as a D3 coach at this point)?
6th Cycle - 80 AP - CV & 4 HV
7th Cycle - 80 AP & 5 HV
8th Cycle - 80 AP & 11 HV

The reason obviously has to be preferences. I don't know how Edinboro compares on the preferences or the other D3 human entirely. I think there would have been somewhere along the way that I would have knocked the sim from Very High down to at least High.
I don't necessarily think you did things "wrong" so to speak. As far as mistakes, it's more about failure to recognize the situation, while still pursuing. Your effort was good in MOST areas.

But my main point was if it took you 50, 57, 80, then 80 to unlock, you should already know at that point you're fighting a challenge that is going to be ridiculously difficult and expensive. By the time you had invested that much, I would've passed on the recruit already. If 150 AP don't even unlock, you know your preferences are killing you. You know it's going to take all or most of your effort. So that's "mistake" number one. (Not that it's an actual mistake. It's a choice. But I'm referring to what I meant from my earlier comments)

Then on cycle 5 not offering any visits at all, that's "mistake two". You knew it would become costly based off the fact that it took a zillion AP to unlock. To beat a sim, you want to do it as fast as possible. It saves you in the end.

Cycle 6 was "mistake 3" and the grave mistake. If your effort to this point is barely moving the needle, you now know you need to go full bomb or else. Same with cycle 7 but even worse.

Fact is, you were never able to get the sim down and that sucks man. But the only options you had were to invest more, faster. Or to realize what you were up against, and move on before spending your budget. That's why I say there were mistakes made along the way

Edit..... one last thing. On your 5th cycle in red, you said "would anyone even offer 5 or 10 HV at this point".... the answer is yes. I do it all the time when pushing sims down personally
12/4/2020 10:30 AM (edited)
Posted by cubcub113 on 12/3/2020 9:10:00 PM (view original):
Posted by wiredon65 on 12/3/2020 8:31:00 PM (view original):
This is a D2 level recruit. End of Period 1 preference.

I'm totally out as there's no chance to sign him.

The sim offered a ship in the 3rd cycle. I unlocked the ship in the 3rd cycle and offered in the 4th. The earliest I could have unlocked the ship was in the 2nd cycle.

Topdogggbm - I disagree that there were a lot of mistakes every step of the way. If you want to explain how you would have attacked this please go ahead. I think you mean in regards to walking away, but if you would have done something different I'm interested to know what that is. I would have walked away sooner, but wanted to see how this would play out. Definitely a good learning situation.

Here is what I did in black vs the max I could have done in red.
1st Cycle - 50 AP vs 80 AP (who would do this as a D3 coach on a D2 recruit? Who offers 50 AP at D3 on 1 recruit in the 1st cycle? I only did it because I decided to only target 10 players with 6 openings to experiment).
2nd Cycle - 57 AP vs 80 AP - would have opened the ship
3rd Cycle - 80 AP vs same AP & ship offer
4th Cycle - 80 AP & ship offer vs same AP start & 25 minutes
5th Cycle - 80 AP - start & 25 minutes - vs CV & 20 HV (would anyone seriously offer that much, even 5 or 10 HV on a D2 recruit as a D3 coach at this point)?
6th Cycle - 80 AP - CV & 4 HV
7th Cycle - 80 AP & 5 HV
8th Cycle - 80 AP & 11 HV

The reason obviously has to be preferences. I don't know how Edinboro compares on the preferences or the other D3 human entirely. I think there would have been somewhere along the way that I would have knocked the sim from Very High down to at least High.
Yeah I'm with Don here. I don't think putting on effort earlier would have helped. This is almost as close to max effort as quickly as possible as you get.
How is this as close to max effort as possible? He had the option to do 20 HV on cycle 5 but didn't do all 20 until cycle 8.

I'm not saying it's ideal to do 20 HV on cycle 5. That's up for the coach doing it to decide. But it's no where near "max effort as soon as possible"
12/4/2020 10:27 AM
in 2.0 sims had a primary target. moving them off of that target from a division or two down tended to be difficult, but the rest of the players could be easily picked off. even sometimes in high d1, the cost of overcoming a sim primary target was enough to look elsewhere (but this was rare). when fighting a sim, having a sense of whether or not the recruit was the primary target was pretty useful.

i wonder if this sort of thing still exists? i heard sim recruiting changed to be more human-like, in the olden days sims recruited with a parallel scheme with virtually no relation to the human scheme. can someone fill me on the new sim recruiting situation for 3.0?
12/4/2020 10:41 AM
Posted by gillispie1 on 12/4/2020 10:42:00 AM (view original):
in 2.0 sims had a primary target. moving them off of that target from a division or two down tended to be difficult, but the rest of the players could be easily picked off. even sometimes in high d1, the cost of overcoming a sim primary target was enough to look elsewhere (but this was rare). when fighting a sim, having a sense of whether or not the recruit was the primary target was pretty useful.

i wonder if this sort of thing still exists? i heard sim recruiting changed to be more human-like, in the olden days sims recruited with a parallel scheme with virtually no relation to the human scheme. can someone fill me on the new sim recruiting situation for 3.0?
Gil I think sim does it's own thing also. I think it's just a steady dose of "x effort". But I have no clue what that is. If I had to put a value on it...... maybe 2-3 HV per cycle when they're in the running still? Something like that.

I am pretty sure that their AP are divided up evenly based on the amount of openings they have. Just from what I've seen when taking over a sim team. They'll have 25 AP on 4 targets when they have 4 openings for example. But I also don't know if sim consistently does the same thing.
12/4/2020 11:11 AM
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Recruit Battle with a Sim - How is this possible? Topic

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