The best part of the player roles feature from a recruiting and team evaluation standpoint (and I don’t know if everyone uses it this way, or even knows you can do this) is that you can customize the evaluations tailored to your own system. If you want to build a FB/P system focused on heavy physical cores, you can jack up the ath/spd/stamina and defense and de-emphasize lots of other things you don’t feel will be important to your system. If you don’t like the system defaults for the roles, you don’t need to accept them.
The thing I would really like fixed about this feature - adlorenz, if you’re reading! - is that if I change them in user settings in one world, it uses those settings in every world, which is kind of silly. I would like to evaluate players a little differently based on the sets I’m using in a specific world, like if I’m running FB/Press in Iba next season, I will have stamina much higher, and LP and block much lower in the evaluation than with my flex/press/zone teams everywhere else. It’s not a HUGE deal, but it’s a pain. Let us use the tool specific to the team, not the user!