Minimum System IQs Topic

What is the minimum system IQ you’re comfortable with for starters/contributors come tournament time?
My team is a big favorite in conference play and I’m wondering if it makes sense to pour more practice time into individual skills and slow-play my systems IQs.
2/25/2021 3:22 PM
It depends on your offense and defense to some extent. For example, I think the press defense relies on higher IQ's (less fouls), but it looks like you run motion/man.

You have a balanced roster with 6 upper and 6 lower classmen. I would say you could afford to bring off/def minutes down to 15 or so, but I wouldn't go much lower. And that is only if you have a lot of green ratings with your freshmen and sophomores.

Just in case you didn't know, there is diminishing returns on minutes after 15 (someone correct me I'm wrong). It really starts to become inefficient after around 25(?) minutes.

2/25/2021 4:08 PM
Posted by mlitney on 2/25/2021 4:08:00 PM (view original):
It depends on your offense and defense to some extent. For example, I think the press defense relies on higher IQ's (less fouls), but it looks like you run motion/man.

You have a balanced roster with 6 upper and 6 lower classmen. I would say you could afford to bring off/def minutes down to 15 or so, but I wouldn't go much lower. And that is only if you have a lot of green ratings with your freshmen and sophomores.

Just in case you didn't know, there is diminishing returns on minutes after 15 (someone correct me I'm wrong). It really starts to become inefficient after around 25(?) minutes.

Diminishing returns used to be above 20 minutes in a single category but I've never been certain if that's still the case...part of me thinks they may have lifted the caps entirely. I know there was a user who experimented on walk-ons by putting 90 minutes in a single green category and saw obscene growth (like 40+ points in a single season in a single skill category).
2/25/2021 6:20 PM
Posted by sol_phenom3 on 2/25/2021 6:20:00 PM (view original):
Posted by mlitney on 2/25/2021 4:08:00 PM (view original):
It depends on your offense and defense to some extent. For example, I think the press defense relies on higher IQ's (less fouls), but it looks like you run motion/man.

You have a balanced roster with 6 upper and 6 lower classmen. I would say you could afford to bring off/def minutes down to 15 or so, but I wouldn't go much lower. And that is only if you have a lot of green ratings with your freshmen and sophomores.

Just in case you didn't know, there is diminishing returns on minutes after 15 (someone correct me I'm wrong). It really starts to become inefficient after around 25(?) minutes.

Diminishing returns used to be above 20 minutes in a single category but I've never been certain if that's still the case...part of me thinks they may have lifted the caps entirely. I know there was a user who experimented on walk-ons by putting 90 minutes in a single green category and saw obscene growth (like 40+ points in a single season in a single skill category).
i don't think there was a change in the practice planning there, although obviously somewhat it changed when potential came out. but i think the diminishing returns on individual categories have pretty much always worked the same, with the caveat of lp / per splitting out of shooting (before my time). the same 20m individual practice rule of thumb was true in 1.0 as is now - its just that its way more justifiable going over 20 now. in the olden days, far fewer ratings were nearly capped so there was less stuff to 0 out, and also you didn't used to have green ratings in high end cores where it often makes sense to do 25-30m in spite of the diminishing returns.

i still used over 20 in 1.0 though when it was appropriate, which mostly just ended up being conditioning and maybe rebounding in big men. i use it way more now but it feels like the curves and penalties have never changed. even when potential came out, it felt like potential was just bolted on top, where the growth from practice planning is modified (up or down) based on distance from maximum rating - without changing the underlying functions.

mlitney - IQ growth is diminishing returns basically the whole way, the first 5m is worth more than the second 5m, and definitely more than the 3rd, so on. i find the jump from 25m to 30m to be slight enough that it is pretty hard to justify, but its definitely not nothing.

OP - in general IQ is quite important and i would be really hesitant to go under 20 in most cases. the best teams are probably more like 25 minutes, for a lot of folks 25/25 is automatic, but probably 20 minutes is a good place to be for newer coaches who are less experienced in squeezing every drop from their practice minutes. i do agree you could justify cutting down to 15 or so for a season, but i wouldn't make a habit of it. IQ is more important for scoring, i like my scorers to be A- if possible although B+ can cut it (and you can make due with less for sure, i just prefer not to), really i like to see a starting like of A- or better with key backups of B+ or better, but there aren't hard and fast rules, its ok to mix freshman and sophs into the starting lineup, often it is actually better to have some of your better scoring options and/or upperclassmen split across the lineups.
2/25/2021 6:45 PM (edited)
I personally only go under 20 anywhere if I am going to practice / play 2 defenses.
2/26/2021 5:26 AM
I believe player talent is more important when trying to get TO the tournament. But IQ is more important when trying to get THRU the tournament.

Basically, if you're not a contending team, and you're trying to get better season by season but you're not quite there, it's fine to inflate those player ratings a bit, to kinda jump start the build. But if you're a team on the brink of a great tourney run, or if you're a perennial contender, IQ is super important especially when talking about the E8 and beyond. Often times from there, all 8 teams are "capable" of winning in the RNG setting. And all teams are very talented. Any competitive advantage you can have can make a difference. If you're running with 10-12 A+ IQs (offense and defense), that can be hard to deal with as an opposing team.

I always recommend 25/25 in team sets once your team is developed and ready to win
2/26/2021 5:32 AM
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