Posted by notoriousopp on 3/18/2021 2:48:00 AM (view original):
Thanks for the link Shoe, and thanks for the advice, mlitney and texas.
After reading all of that, zone probably isn't a great idea because I generally haven't prioritized shot blocking at all and rebounding has been an issue against good teams already in man.
It was worth exploring the idea. If I eventually decide to go zone I'll have to try to shuffle my recruiting to prepare for it ahead of time.
It’s always good to plan ahead of a switch. I usually play the old set for a season after I start practicing the new one anyway, and start playing the new set at the end of the first season, or the next season. In general, recruit to the set you play, don’t change sets based on the personnel you have, unless you’re taking over a team and completely starting over from scratch with an almost entirely new roster.
There are a lot of downsides to zone talked about at length in that thread, and it’s still by far the least used defensive set among humans I think. That makes it the least well understood, and gives you some growth potential, IMO. The upsides include gameplanning and roster construction flexibility, it gives you very good Opp FG% suppression, which you can really take advantage of as long as you prioritize rebounding, and since it’s less used, you get some recruiting advantages you see less often with more frequently used defenses.
I always use a HC press with the zone, because I don’t like giving away all the ground in the possessions game. Others’ mileage seems to vary on this, but I am generally pretty happy with my results. One thing I have added to my zone pitch of late is that at D2, with D1 population increasing in many worlds - especially with the recent job change restrictions loosening - we see more D1 teams coming in late for lower level D1 pool recruits that top D2 teams are used to landing. This is hurting zone teams in particular. One big strength of zone is roster flexibility, and the option of taking walkons or redshirts or projects, and focusing your resources on trying to land the stars, elite-for-level players to carry your roster year over year. When those elite players are consistently raided, and you’re forced to accept classes full of plan B’s and C’s, it’s very hard to compete at an elite level. This is not an issue at D1, of course. I doubt it’s much of an issue at D3, either, because great D3 teams can be built on mostly D2 pool recruits. It’s D2 where I see this really shifting the balance of power toward teams that field deep rosters of more generic talent, which is not how you win with zone.