Posted by t_rexf16 on 4/13/2021 1:12:00 AM (view original):
Just started playing HD, and my team is low on rebounding talent. I've been outrebounded in all my games thus far (2 exhibition, 1 N-C). Any way that I can game plan better to increase my rebounding despite my talent gap?
Also, does double-teaming really make a difference in slowing down a high scorer from your opponent? I've selected double-team "when leading scorer" on their most talented shooter every game, and from the PBP it doesn't seem to help out very much. The guy still goes off, especially near the end of the game.
Appreciate the help.
there isn't that much you can do, but a little. the normal rule of thumb involves setting +/- primarily based on how many 3s the opponent takes, but you will want to play a heavier - as that will help your rebounding. you may get beat on 3s but at least then the opponent might get unlucky and miss a bunch too, and give you an opening (you probably need a little luck to win games with that team anyway). you can play a -2 or so against an unknown opponent and try like a -1 if they take 30% 3s or more and perhaps a -3 if they take 20% or less. (when i say % of 3s that is just shorthand for 3pta / fga for their team on the season, which is a quick rough way to get a measure of their volume of 3pt shooting).
i'd also get scott out of the rotation, despite his good reb rating, his ath/def are atrocious and those are key ratings. running slowdown may help because your starting rebounding lineup isn't so bad but it definitely drops off.
in general though, dogg was right - the players you have dictate most of your success, there is only so much you can do from there. i mean - there is a LOT of difference between how well executed teams are by coaches across the spectrum - its normal to see coaches with top 25 teams miss the NT and coaches with garbage teams easily make the NT and you'll see two almost identical teams but one is top 5 and the other is about 25 with both ~top 10ish talent. that stuff is normal, and coaching can make a big difference, but there's a limit. typically making due with SIMAI recruits is a bit past that limit :) however, freshman get their IQ up to a C- very quickly (about 10 games perhaps a bit less) and up to a B- pretty quickly (late in the 1st season), so you should be able to bring in freshman who start improving your team right away. after a couple classes of that you'll be in better shape and with some options.