"It was the best of times, it was the worst of times..."
I tried to apply a "lesson learned" from one injury to another injury, and got burned.
First injury: I was tracking the "season change" tab regularly on my team's pop out page, and noticed that a player who had recovered enough to play was not improving like he had been before the injury. Noticed that he was below 100% on the health bar, rested him until he was at 100%, and then he resumed the pre-injury rate of ratings increase.
That was on my D2 team in Rupp last season, so when a guy on my D3 team in Allen this season had a minor injury I wanted to rest him so that I can get max ratings improvement (dumpster fire rebuild at my alma mater Ozarks, so I'd prefer the tradeoff of long-term development over helping lose by a couple less points this season).
I had promised the guy a start, but assumed the <100% health would affect the promise.
Nope.
Got to the 6th game without him in the starting lineup (sat 3 games, and came of the bench 3 games bc his dur is poor and he's taking forever to recover), and he hit me with the broken promise email plus took a 29-pt WE hit.
So...
1. Just wanted to share so others can maybe learn from my mistake rather than "the hard way."
2. I'd like to hear "injury management" thoughts from our vets.
3. Do you think the way injured players' promises are handled should change, and how so?