To continue the discussion of cores and roles, I think of it like this - there are 6 basic skills I look for, and if I am going to spend resources in recruiting a guy, I either want him to be elite at one of those skills, best of the best among the level in an area of need; excellent at two, far above replacement level; or very good at three, much better than replacement level guys that I can get for cheap. Each of those skills has a few different attributes that *primarily* go into it, IQ and stamina (especially for press) affect all of them.
Distributing - pass, speed, bh
Rebounding - Rebounding, athleticism
Paint defense - Ath, Def, Blk* (Blk is more important for zone than other sets)
Per def - Spd, Def, Ath
Paint scoring - LP, Ath, bh
Per scoring - Per, spd, Bh
I want most players to defend well. If they’re not excellent defenders, I want them to bring an elite skill somewhere else. I most bigs to rebound, though some forwards in my FB/P teams will be pure defender/scorer types. I want at least a couple distributors on every team, and overall team passing is pretty underrated in general. Also at least a couple perimeter scorers on every team as well. Running flex and FB, I don’t tend to worry about paint scoring too much, but in motion and triangle, I’d want a couple developed inside scorers on every team as well.
At D1, I consider 70 to be about replacement level so a
70/70/70/70 big (ath/reb/def/LP) who doesn’t do anything else well, I would not expect to spend resources to get that kind of guy. If I was desperate for that on my roster, I could usually take a guy who projects to that from a D3 team early in RS2 for AP and a scholarship offer, and maybe a 10 minute promise or something. If that guy is on my roster, it’s usually because I’ve lost some battles, and I’m worried about an early entry in the future, and I’m looking to either cut him at some point, or possibly redshirt him (maybe as a senior down the line). As I said above, up closer to 80 is where you want to be for the “very good range.” Upper 80s, closer to 90 is where I’m considering the “excellent” range, with upper 90s as elite for D1. The more elite the better, obviously, but if you understand the roles and put your team together well, you can be very competitive with very good and excellent players.