agree 100%. its far more likely human bias and the statistical realities (someone has to get 1 in 1000 unlucky if there are 1000 of us! more or less) are the cause, than the actual RNG being off. i am just an extremely skeptical person - which means while i am generally skeptical of all conspiracy theories or far fetched ideas - i am also reluctant to rule them out without a really good reason. plus any true skeptic is skeptical of themselves above all else. and my initial inclination was, its definitely human bias. but now that i've internalized that, and i don't really have anything resembling proof, i can't help but wonder.
i will say this though. RNGs themselves are definitely far from perfect, especially if you are running on an older langauge/platform. developer usage of RNGs can also be fairly suspect in general. now, you might say, the sim engine uses RNG like crazy - it can't be a problem. but that's not true. for example, a lot of older RNGs, and even some modern ones, you have to explicitly seed, and often that seed is the same every time. from there the RNG generates the numbers based off that seed... sometimes in 100% deterministic fashion. well, always in 100% deterministic fashion, technically speaking, but from a laymen standpoint, i wouldn't worry about that. anyway, what is important is, seeded RNGs tend to work reasonably well *over the long haul*, but are fairly predictable on the early numbers. like over the course of 500 flips in a sim engine run or something, it evens out. but if you do 500 runs of quantity 1, the results can be EXTREMELY far from random. so the act of flipping 500 coins for 500 independent battles, is fundamentally very different than flipping 500 coins in a series for 1 game sim - and that's really a general statement, the seed thing is just an example.
i suspect seble got it right, or close enough. but he'd be like the millionth guy to get it wrong, if he did. so i sort of think it would be worth... getting a little consortium together... to test it. the recruiting info shared would all be after the fact and it seems like no concerns collusion wise or any of that.
9/22/2021 3:39 PM (edited)