Doubles have become more common in the last few years. Back in 2018 or so, I talked about employing a strategy (with my press/zone teams) around going heavy negative and doubling the shooters as a hedge. I see that a lot more now, more folks going all the way to -5 (which I generally don’t do, except sometimes with a 3-2 base). Rarely goes the other way (doubling down low, heavy + setting).
I am pretty sure most of us want to overthink doubleteams. They are not intelligently incorporated into game design, they essentially just (slightly) increase the doubled players turnovers and (slightly) decrease their fg%, while (very slightly) increasing the generic efficiency of everyone else. You can’t really count on distribution or ancillary personnel to counter, though. You could have a brilliant, high IQ distributor at point, with 3 scorers fairly even on the distribution plan, but what it will come down to is basically a binary RNG roll whether or not your opponent’s double is effective or not. If it’s effective, your offense is going to struggle. You’d think you would have been set up to get around it well. And *if they lose that roll,* you will do fine. But not consistently. I’m sure this will get some pushback, but I’ve seen so many wildly inconsistent results, on both sides of the double, it just doesn’t make any sense to me to think about it like a tactical weapon you use to do a specific thing, unless that thing is to give yourself *a chance* to stop a great scorer.
I do suspect IQ might play a small part in increasing the odds of getting a favorable roll (effective/ineffective). But I have no data for that.