this is cool! word of caution - 'Likely the best way to quantify preferences would be in the multiplier effect on APs'
this assumes that the preference impact on unlocking / required AP to unlock, is the same as the preference impact on actual effort, yes?
i thought there was a good chance that would be true, but for recruiting actions. like, that the relative weight of ap to hv for unlocking, could be the same as the relative weight of ap to hv for actual effort. if this was true, it would be easy to get exact values for everything but CV. so i did exactly that, in my first couple months back to 3.0 (2 years ago now?). but the values are not the same, trying to apply the unlocking values of recruiting actions, to battles, yielded impossible results.
if seble took measures relating to the above (this may have actually come up as an issue in the beta, i'm kinda thinking i warned him about this back in the first place), so that unlocking consequences could not be used to reverse engineer recruiting effort, then i am thinking he probably did that for preferences, too. but maybe not. its still a worthwhile exercise, but, caution about reading into the results!