Zero Practice Time Minutes Once Skill Turns Red Topic

I tried doing a search for this before posting here so please forgive me if this has been discussed ad nauseam, but I was wondering if a player's individual skill will decline once it's turned to red/peaked and he's given 0 practice minutes for it? For example, for years now I've been leaving about 3 minutes for practice in a skill once that skill goes red so that he will not lose anything even though I know he won't gain anything else. Would I be better served dropping that to zero and using those 3 extra minutes in a skill that's still blue or green? The answer seems obvious but I just want to make sure there's no decline in the topped out skill before I start doing that. I hope this question makes sense and I appreciate your responses.
5/18/2022 10:46 AM
Yup, you can always zero out red ratings. Worst case, you might lose 1 point in that rating over the course of the season.
5/18/2022 11:18 AM
I worked with a coach recently that had 80 minutes in study hall because all the player ratings were red.
Why 80 minutes in study hall? Because he read in the forums that he could 0 out practice minutes once the potential was red.
One player lost 4 overall points, another 6 points and a third lost 9.

All things considered, even losing 9 overall points with no practice minutes for the majority of a season isn't that bad.

But mlitney is right. You're generally not going to lose much (as ratings increasing and decreasing near the players max take so much effort to change).
And zeroing out a category or two is a pretty sound strategy if there are other categories that still have growth potential.

5/23/2022 5:32 PM
agree that study hall for upperclassmen is even more useless than practicing red categories.

what newer folks should understand is that historically, people understood that 7 minutes was required in those red categories, and people were burning a TON of minutes when there was important other stuff to do (black cores to grow and such). this related to a true but highly misleading exchange a coach had with an admin at some point, that went 'how many minutes are REQUIRED to ENSURE i never lose points in a rating?' (emphasis is mine, and i am paraphrasing). answer: '7'. so the push for 0 minutes is really relative to that.

to clarify the above, the admin statement is true - a one work ethic player with 0 minutes played, will decrease on 6 minutes of practice, but will increase at 7. well, i assume that is true, it seems true, but i've never actually had a 1 WE guy with 0 minutes played. meanwhile, an 80 work ethic player who starts, those guys could grow in categories even at 0 minutes practiced. so the minimum minutes required to not lose in a category - its really relative to the player.

the actual truth is not that 0 minute reds won't drop. its that they generally won't drop much, and so there's more value in practicing stuff that can grow. the rate of growth on a category is based chiefly on the minutes practiced, minutes played, work ethic, and critically (which folks may not realize), the distance to the max rating (how much growth is left, or colloquially, potential). the rate of decrease in a category is not some mythical other concept - it runs off the exact same logic and curve that increases run off of. so when a category is an 81 on an 82 max, you basically can't grow it more than like .2 or something. it doesn't matter how much you practice or play or how high your work ethic, your rate of growth is going to be super slow. but similarly, you can't really drop it by more than .1 or something. those 79 on 82 max, those actually grow and drop MUCH more than an 81/82, on a percentage basis. perhaps even three times faster. but still, dramatically slower than a 62 on an 82 max, and if you are losing .3 instead of .1 on a 79/82, in absolute terms, its still not a big deal.

the thesis of the argument about 0 minutes - which i generally was the main pusher for - was that the forum fact about mindlessly putting 7 in maxed out categories was absolutely horrible, and mindlessly 0ing reds was a *vastly* better strategy. but if you want to really do things right, you are always balancing the returns on your investment in the practice plan. when you have a blue core, 0ing the reds is sort of a no-brainer, although i might not for example, 0 out a 90 on a 93 cap perimeter rating, on my lead per scorer, because its too important. but when you don't have much to do, you go back and try to get that last point or two (or three) out of those red ratings. still focusing on cores, of course!
5/25/2022 12:09 PM
Zero Practice Time Minutes Once Skill Turns Red Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.