Posted by cbryant31 on 5/30/2022 2:37:00 PM (view original):
Thanks for the insight, I adjusted % and still had bad shooting night last night Shoe, think we will just hope for the best come tourney time and take our lessons learned on creating a balanced Flex offense. If only I could switch this team over to motion/man A IQ over night lol
Ok, but keep in mind it’s relative. You were facing a top 10 team and a very stout defense last night (and almost won!). It’s the kind of change that’s going to improve efficiency and offensive output over the course of a season, but you can’t really expect specific and drastic results in any one single game, the sim doesn’t work that way.
You can look at my flex teams, UConn and Minnesota, and see I have pretty good examples of these types of guys as well. Off the top of my head, Hicks on UConn and Burpee on Minnesota would both be scoring better in any other set (but especially triangle). They’re still entirely decent, but on flex teams they’re not often my primary scorers. Even when matched up against weak defenders, it’s better for my offense to only try to use them about 15% of the time, rather than 25-35%, which is where I’d want to be with them if they were #1 guys on a good triangle team. I *can* try to push it with them, and especially with Hicks sometimes I did (because his FT shooting is elite) but that hurts efficiency. The forwards who score well in flex either have good perimeter (see Smith at UConn), or as oldwarrior might be getting at, you can do it with the ones who have really good speed and ballhandling for the position as well, even without the good perimeter. So they’re not shooting 3s but they’re still playing like slashing guards, they’re still good flex scorers, basically. Otherwise, the more traditional bigs, I want them no higher than 3rd in the distribution chart, in general. If I need them higher for some reason, it’s because something is not ideal with matchups or my team overall.
5/30/2022 6:06 PM (edited)