Posted by bpielcmc on 8/30/2022 4:36:00 PM (view original):
What’s the relationship between distro and turnovers?
Edit: team turnovers
not sure i follow the question, im guessing it relates to something i said confusingly?
basically, distro will affect team turnovers and individual turnovers both, but not necessarily by the same amount. the game, in many different areas, is sort of realistic in the sense that, stats don't perfectly represent the contributions. a guy who consistently blocks out is helping team reb considerably, but it doesn't show in his individual stats - while the contribution is accurately reflected in team stats. a guy who passes to folks who are in bad position may cause those bad-pass-receivers to get extra TOs, but doesn't get individual credit for it - while the team does.
in short, team stats tend to be a decent reflection, but certainly not perfect, of how the team performed in various areas - both in real life and in HD. individual stats are a layer crappier, they sort of have all the inherent weaknesses of team stats, plus the extra layer of trying to assign something to an indidual when in reality, individuals do almost nothing in a vaccum. this is true in real life, but in HD, its even more true, because at many times in HD, the team ends up committing a turnover based on team-to-team comparisons, but then the game has to go assign that turnover to an individual. so individual stats in HD tend to be crappier relative to team stats, than in real life.
anyway, what i'm getting at is this. in HD, team turnovers will be affected by moving distro from one guy to another - if you give more distro to crappy bh/pass players, the team will turn the ball over more. if shifting distro to lower bh/pass bigs adds 0.5 team turnovers, that is the most accurate measure of the impact on turnover performance. but individual TOs will also shift, and those shifts will be less reflective of the true impact on the performance of the team.
this same phenomenon, with different levels of magnitude, happens with turnovers, rebounding, blocks, and fouls. blocks it is a pretty modest impact. fouls is a very interesting and fairly important one (one interesting example, having a low-importance freshman on the starting line will cause him to eat some team fouls, keep your key players in a bit less foul trouble - one of the many reasons that folks move better players to the starting line for the post season and don't necessarily see all the benefit they expected). assists one could argue are similar, but assists are so disconnected from reality that they really go in their own category - because even team assists are effectively window dressing. while team turnovers, rebounds, blocks, and fouls give you highly meaningful information about the performance of the team, with less meaningful information on individual stats (which is pretty realistic, if you think about it).
no idea if that answers your question?