Center with bad hands?? Topic

In a motion offense can you get around a Center with below 10 potential in perimeter, ball handling and passing? His other numbers a really good but I don't know if he becomes a turnover machine because he can't handle the ball.

Thanks in advance.
8/30/2022 12:23 PM
Disclaimer that I play/prefer flex to motion.

0 distribution and problem solved. Of course negates any LP use. Great for a bench role. As a starter, you would want scoring across the other 4.
8/30/2022 1:24 PM
i personally think its fine, there's some disagreement between me and other folks about the importance of that per, bh, pass stuff in bigs. outside of championship d1 play, i think 1 per/bh/pass bigs can be quite effective, speed too. the spd/per matters more in flex and less in motion/triangle, but its still useful. at the high d1 level that spd/per is necessary to have high fg% bigs against championship-level defenses, even a 95 ath/lp guy will be meaningfully inferior to a guy who also has 50 spd/per. the ath/lp tends to be enough for efficient scorers in other circumstances, and even at the highest d1 level, such a big can still be a solid scorer, but not a great one.

the bh/pass, you'll miss it some due to TOs for scoring bigs, but with low/zero distro bigs, its almost negligible. however, even scoring bigs won't be too bad. they will commit some extra TOs but the stats there are misleading, fouls and TOs both the game tends to assign them out to who it thinks should get them to make the box score look 'good', even though team properties drive much of the quantity of foul/to generation. so you might see a fairly high scoring big commit an extra TO per game due to 1 bh/pass versus say 50/50, but IMO you are likely only paying about half a turnover in reality - as in, the individual number will probably show about +1 TO as a result of that bh/pass, but your team turnovers (the only thing that actually matters, in this case), will probably be closer to +0.5. maybe a bit more but something like that...

all in all, for where you are playing with your teams, you could essentially treat those 3 ratings as window dressing and it would barely hurt you.

8/30/2022 4:00 PM
What’s the relationship between distro and turnovers?

Edit: team turnovers
8/30/2022 4:35 PM
Not sure I would ever not take a big because he's low in BH/PA/PER if everything else checks out. It's more of a luxury imo.
8/31/2022 10:36 AM
Posted by bpielcmc on 8/30/2022 4:36:00 PM (view original):
What’s the relationship between distro and turnovers?

Edit: team turnovers
not sure i follow the question, im guessing it relates to something i said confusingly?

basically, distro will affect team turnovers and individual turnovers both, but not necessarily by the same amount. the game, in many different areas, is sort of realistic in the sense that, stats don't perfectly represent the contributions. a guy who consistently blocks out is helping team reb considerably, but it doesn't show in his individual stats - while the contribution is accurately reflected in team stats. a guy who passes to folks who are in bad position may cause those bad-pass-receivers to get extra TOs, but doesn't get individual credit for it - while the team does.

in short, team stats tend to be a decent reflection, but certainly not perfect, of how the team performed in various areas - both in real life and in HD. individual stats are a layer crappier, they sort of have all the inherent weaknesses of team stats, plus the extra layer of trying to assign something to an indidual when in reality, individuals do almost nothing in a vaccum. this is true in real life, but in HD, its even more true, because at many times in HD, the team ends up committing a turnover based on team-to-team comparisons, but then the game has to go assign that turnover to an individual. so individual stats in HD tend to be crappier relative to team stats, than in real life.

anyway, what i'm getting at is this. in HD, team turnovers will be affected by moving distro from one guy to another - if you give more distro to crappy bh/pass players, the team will turn the ball over more. if shifting distro to lower bh/pass bigs adds 0.5 team turnovers, that is the most accurate measure of the impact on turnover performance. but individual TOs will also shift, and those shifts will be less reflective of the true impact on the performance of the team.

this same phenomenon, with different levels of magnitude, happens with turnovers, rebounding, blocks, and fouls. blocks it is a pretty modest impact. fouls is a very interesting and fairly important one (one interesting example, having a low-importance freshman on the starting line will cause him to eat some team fouls, keep your key players in a bit less foul trouble - one of the many reasons that folks move better players to the starting line for the post season and don't necessarily see all the benefit they expected). assists one could argue are similar, but assists are so disconnected from reality that they really go in their own category - because even team assists are effectively window dressing. while team turnovers, rebounds, blocks, and fouls give you highly meaningful information about the performance of the team, with less meaningful information on individual stats (which is pretty realistic, if you think about it).

no idea if that answers your question?
9/2/2022 12:41 PM
I wa pulling from this right here for reference:
“even though team properties drive much of the quantity of foul/to generation. so you might see a fairly high scoring big commit an extra TO per game due to 1 bh/pass versus say 50/50, but IMO you are likely only paying about half a turnover in reality - as in, the individual number will probably show about +1 TO as a result of that bh/pass, but your team turnovers (the only thing that actually matters, in this case), will probably be closer to +0.5. maybe a bit more but something like that...”

So it sounds like part of turnovers is ratings vs ratings but then is distro a second part (examples 1 & 2) or does in outsize individuals ratings (3)? Which of these overly simplistic examples do we think is closer to the truth.
1. Inputs of five players on the floors BH/PA//SP/ATH/any other relevant rating vs other team D rating(s) for turnover generation - 50% and Distribution inputs (ratings weighed for each individual distribution vs corresponding individual defense rating) -50%
2. Same as 1 but team ratings - 75% and Distro inputs - 25%
3. 5 players, distro is 1-1-1-1-0. Team rating is BH/PA/relevant ratings of 25% of each of the 1 distro players and none of the 0 distro player. This distro warped team rating is then used against the other team turnover defense rating to determine turnovers.

Which one of these is closest and if there is a better one, what would it be? Thank you
9/3/2022 6:00 AM
Center with bad hands?? Topic

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