yes, look at CubCub's New Player Guide (if you haven't already) and get a basic knowledge of what to expect. If you've never played any type of WIS game, you'll have a bevy of information at your finger tips that you won't know what to do with it all. I'll try and hit on your main points:
When does recruiting start?
--Recruiting is broken up in to 2 parts (commonly referred to as RS1 and RS2). RS1 will begin in week 23 of your schedule and will conclude in week 29 (round 1 of the conference tournament). RS2 will begin 4 days after the conclusion of National Tournament, directly after the job change period (when current active coaches can go to new schools).
Does recruiting start when the league starts?
--When the new season starts, you can't recruit right off the bat. Instead, you'll have to scout for players first. You are required to "discover" players first before you can recruit them. There are different ways of discovering talent.
How do the recruiting "cycles" work?
--Once RS1 or RS2 begins, any players you've discovered are available to be recruited. Any type of recruiting efforts you've done on them will be processed at either 5am EST/11am EST/5pm EST/11pm EST. These are what we call the "cycles." Anything you've applied to a recruit after one cycle has processed will be processed at the next cycle (example - 5pm cycle has processed, you've decided to bring a recruit in for a campus visit, this recruiting effort will be processed at 11pm).
How do I tell if a recruit has good potential?
--You'll need to scout a player to level 3 to get an idea on their potentials. Level 3 will show you letter grades plus high potential areas (colored in blue), average potential areas (colored in black), and low potential areas (colored in yellow). If you get a player to level 4, some of the blues will turn to green (called high-high potential) and some of the yellows will turn to red (called low-low potential). Order of greatest potential increases are: green, blue, black, yellow, red. The following list will give you a general idea on how much a player can be expected to increase with specific colors:
Red: 0-3 points
Yellow: 3-7 points
Black: 7-21 points
Blue: 21-28 points
Green: 28+ points
Could anyone elaborate on how the colors work on a recruit's potential? For example, figuring out whether a recruit has high potential for athleticism or rebounding,
--Once you get a player to level 3 you'll see whether the players potential in specific areas is high, average, or low.
What do I look for if I'm recruiting at a D3 school?
--All depends on your team and location in relation to other human coaches. Every coach that is in D3 has different ideas on how to recruit at that level (as evident in the responses here lol). In my period of time currently, I found it easier to find a good core of players in the D2 player pool but would need to dip in to the D1 player pool to find "elite" prospects. But that's a double edged sword looking at D1 players. Being that you can't compete with upper division teams in prestige and money (usually) and the fact you can't sign a D1 level recruit until the last 24 hours of RS2, I wouldn't put all my eggs in that basket. In season 1, I'd suggest staying local and getting adjusted to how recruiting works. Don't be afraid to recruit in the D3 player pool as they get overlooked quite a bit, but you have to sift through a lot of trash to find a treasure. However, they're out there. Just be careful with your scouting budget - it can dry up rather quickly.
How do recruiting points work? How do I assign recruiting points?
--Recruiting points are the basis of how to unlock other recruiting efforts on a player. Think of them sort of like sending out a letter to a player in real life. You send out 1 letter it shows your interest. Send out 50 of them and it can warm up the player to looking at your school more closely. Every recruit has a random number of attention points needed to unlock a scholarship, home visit, campus visit, promised start, promised mins, etc. On the main recruiting page and each specific recruits page it will show a drop down where you can assign a specific number of points that you choose.
How does scheduling work?
--There is a main tab on your team office screen that says "Schedule" on it. From there you'll be able to schedule two different types of games - exhibitions and non conference.
You're allowed up to 2 exhibition games every season, before your non conference games begin. Exhibitions don't count against your record or rankings, so you can schedule teams in any division (human or sim coached). If you send out an invite to play to a human coach you must wait until they accept it before it appears on your schedule. Any invite to a sim coach will be automatically accepted and they will appear on schedule after that.
Non conference games are invites to other schools for your non conference schedule for the NEXT season. How your team will be will determine how you want to schedule. There is no perfect science to scheduling since you're guessing on how a team will be the next season. If you think your team will be weaker its probably not in the best interest of your squad to load up on a lot of very good human coached teams. You're trying to make the national or post season invite tournaments, so going 0-27 with a strength of schedule of 1 does you no good. In retrospect, if you're team is going to be good, don't go out and schedule cupcakes that could in turn, hurt your RPI. General rule of thumb with a good team - try to guess which teams will be no higher than 150 in RPI and beat them at their place (road wins are viewed better than home wins). Even better if they're no higher than 100 RPI. You'll also have to factor your own league when deciding on non conference teams. If you're in a very populated human coached conference, expect the conference to be good and wins will be at a premium. Schedule some of easier teams in non conference.
10/3/2022 1:14 PM (edited)