part of the problem around changing the promises or a playing time preferences is how many wrongs are tied up in it. players don't play as much in HD as they do in real life, unless you run a minutes rotation, which can be totally fine sometimes but pretty problematic at other times. the amount of players needed on a team is signifiacntly higher, we have 12 scholarships instead of 13, and the hand we have in developing players feels significantly lower than real life. press, fastbreak, and tempo are all pretty screwed up compared to real life. the quality of freshman especially around IQ is significantly different, too.
i guess i am relatively non commital about the entire thing, but i feel like this is a tough issue to work on because of how differently the sim plays out than real life. the current paradigm where the best teams are mostly starting their youngest players all year and then benching them for the NT, is relatively nuts. its kind of hard IMO to make a promises / playing time preference system work, in a way that makes sense from a real life perspective, with all the other stuff in HD that is out of whack.
my vote would probably be to eliminate promises altogether. i kind of hate the idea from a recruiting standpoint, but also promises are just stupid as heck in the current system. i did not like promises before the jobs change when recruiting was kinda goofy but i feel like its even worse now. everyone is promising every good recruit, not even just top ones anymore, its just kind of like, whats the point? maybe those players should have a strong expectation on playing time, with no option promise - with lower players who don't demand a start, being able to be promised a 4 year start or minutes or similar, so that lower teams can punch up? i could see that making more sense, if recruiting wasn't already such a bloodbath, making it really tough for higher teams to recruit mid level players as it is.