If those are the only 3 options, remove them.
What I'd really like to see is a revamp to make stamina and especially durability more intelligent. I've talked about this before, at length. It's really pretty silly that durability is completely meaningless about 97% of the time, matters a little 3% of the time, but can randomly completely ruin your season *any* time if the wrong player gets hit with the wrong injury, which has nothing to do with durability in the first place.
The way stamina and durability should work is that players should accumulate "wear and tear" throughout the season. If you are consistently playing your players too much in a given game, where they're playing in the red (stamina) game after game, they should gradually be moving down in the durability bar, increasing their risk for minor "wear and tear" injuries. I would remove major injuries altogether, but I would increase the hit frequency of these minor injuries, bringing players down to 60-70% effectiveness. Low durability players would have to be watched more carefully, not allowed to go into the red in two games in a row, for instance. That's how I would set it up.