Using Hook Effectively? Topic

Does anyone have recommendations on how to setup pitcher hooks and use hooks effectively?
My main concern is if I set a low target pitch count and a high maximum pitch count as an alternative the engine might pinch hit for a pitcher I want to stay in the game?
My understanding is the main goal of hook is to lift a pitcher for the B-team and Mopups early to keep more pitches on your starter?

I know that pitchers aren't penalized on a game by game basis and don't become worse when shelled so I know hooking is cosmetic from a performance perspective, I'm just trying to understand the use case for managing innings pitched effectively?
7/23/2026 4:03 PM
I almost always use “1” for my pull setting. It guarantees my pitchers get their PCs and allows better fatigue control. I can draft less innings because there’s less ambiguity around how many IP I’ll need.

Occasionally, in progressive leagues I will use a “5” setting for a pitcher I am using in a tandem A role, to try to get them out as quick possible and to my tandem B. This usually guys with <60 IP and/or guys who are horrible, but I still need to get some IP out of and I want them doing the least damage.

I don’t really use any other setting.
7/23/2026 5:31 PM
I draft the highest-quality pitching available and set everybody's pull setting to 1. I wish there were a pull setting of 0 and have requested it several times over the last two decades. I don't care about performance in a single game. I want guys hitting their pitch counts so I can manage innings and draft as few as possible.

I set all of my SP and multi-inning relievers to never be pinch-hit for either. I want their innings and don't care if they take at-bats. My offenses are good enough to overcome an occasional sub-optimal AB from a pitcher.
7/24/2026 10:16 AM
I’ve noticed that the short-term fatigue settings have enough slack in them (for certain kinds of pitchers) that I’m trying to figure out how to setup having tiers of pitching and pitching the right pitchers in the right situations. I think with the gap in short term and long term fatigue as long as I am manually checking in and adjusting settings when things go unusual, it should be possible to lift pitchers when they are in the wrong situation and still get them the right number of innings. I wouldn’t mess around with guys who can pitch a low number of innings per game as they tend to have less flexibility. But for example the LR guys who can pitch 6 innings a game and typically get used to pitch 2-4 more frequently. I’m just trying to figure out of the engine settings can make it plausible to do this.


7/24/2026 10:48 AM
Using Hook Effectively? Topic

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