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Quote: Originally Posted By longtallbrad on 9/21/2009Here's an alternative suggestion that hopefully captures the spirit of the debate. I hear that some of you (and me as well) want to avoid a situation in which every owner can offset having one stinker with a bunch of reasonably priced sim stalwarts.

How about this:

- $37 mil cap
- No waiver wire or clones (I can go either way on rookies, but my guess is the majority will want to outlaw them
- Each owner submits 2 poison pill players - one with a salary range in the $5-7 mil range (this allow a lot of real woeful players with heavy minutes from earlier decades) and one with a minimum $7 mil salary
- 2900 minute minimum for all poison pills
- Each owner randomly receives 2 players - one from each salary (I'm fine with a draft, too, if owners are willing to invest the time)

Anyone have a strong objection to any part of that?
I object to being randomly assigned any players. Otherwise, it looks good.
9/21/2009 5:27 PM
So let's test nc's preference. Would anyone be out if we ran a draft rather than random assignment?
9/21/2009 9:45 PM
I'm thinking we would randomize the draft order for round 1, and go serpentine from there.
9/21/2009 9:46 PM
Quote: Originally Posted By longtallbrad on 9/21/2009So let's test nc's preference. Would anyone be out if we ran a draft rather than random assignment
I'd prefer random assignment think it's a lot more fair and saves time. But if it's a draft I'm still in
9/22/2009 6:37 AM
I'm with LOIeb. Besides, I rather like the challenge of having to build a team around a player I didn't initially plan for. More challenge.
9/22/2009 5:10 PM
Thanks, all. Any other opinions on the question of draft vs. random assignment? I'm cool either way.
9/23/2009 8:55 AM
This idea reminds me of a league I once proposed where each player submitted a "poison pill" type player, and then each of their divisional opponents had to include the player on the team. This meant each team had five "poison pill" players, but it avoided the problems with random assignment (since only division assignment would be random) and with a draft (since no one would get an advantage by picking earlier). If I remember correctly, I proposed a higher cap, mainly so that the teams weren't forced to use only "poison pill" players, but it low enough such that they couldn't avoid playing at least some of them.

The league never got going, but I still think it would be very interesting. This is close, but not quite the same. (The element of sticking your opponents with a player is fairly diluted here.)

9/23/2009 10:57 AM
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