Quote: Originally posted by MikeT23 on 11/11/2009I think iain's point, and I'm never sure that canuck's have points, is that anyone who has traveled knows that there are times that it wears on you. But there are times when you're full of energy. So you can't really quantify it. Just saying "Every road team gets a 1% decrease in skills" seems just as silly, if not moreso, than "your park is your advantage".
Well, half a page ago he was claiming there was no HFA other than building a team to your park, so I'm inclined to go with 'he had no point'.
And you're right, if road fatigue were done to try and simulate real life as much as possible, there would be all kinds of different variables -- length of road trip, distance traveled from last game, player Makeup affecting whether they stick to curfew or go out drinking and screwing, etc etc. And that's just for that one thing (road fatigue) that would be one of many factors going into a truly realistic HFA.
Or they could forego trying to be rigorously realistic and just put in one catch-all HFA effect, the way they've already done in HD and GD.
Hell, my current HBD team has a huge HFA using the 'build your team to your park' model -- we're about .600 at home, and .333 on the road. But it's a cop-out on WIS' part to say there's no effect at all beyond trying to take advantage of park effects.