**READ** Home Field Advantage! Topic

Anyone who believes the Yanks were gonna start the season with Swisher as the starting 1B really wasn't paying attention. You don't fork out all kinds of dough for SP and have a career .240 hitter with 25 homer pop as your 1B.
11/11/2009 1:07 PM
They needed help shoring up the bullpen. In comes Swisher...
11/11/2009 1:43 PM
Quote: Originally posted by MikeT23 on 11/11/2009I think iain's point, and I'm never sure that canuck's have points, is that anyone who has traveled knows that there are times that it wears on you.  But there are times when you're full of energy.   So you can't really quantify it. Just saying "Every road team gets a 1% decrease in skills" seems just as silly, if not moreso, than "your park is your advantage".

Well, half a page ago he was claiming there was no HFA other than building a team to your park, so I'm inclined to go with 'he had no point'.

And you're right, if road fatigue were done to try and simulate real life as much as possible, there would be all kinds of different variables -- length of road trip, distance traveled from last game, player Makeup affecting whether they stick to curfew or go out drinking and screwing, etc etc. And that's just for that one thing (road fatigue) that would be one of many factors going into a truly realistic HFA.

Or they could forego trying to be rigorously realistic and just put in one catch-all HFA effect, the way they've already done in HD and GD.

Hell, my current HBD team has a huge HFA using the 'build your team to your park' model -- we're about .600 at home, and .333 on the road. But it's a cop-out on WIS' part to say there's no effect at all beyond trying to take advantage of park effects.
11/11/2009 7:36 PM
Very true.

My original point, I think back on page 14, was that if you take into account this past season's records every team, except the Phillies, did better at home. Now what is that attributed to? I highly doubt anyone could substantiate that its 100% because of the tailoring job that every GM has done, especially since some GMs have demonstrated the inability to tie their own shoes let alone putting together a winning product best suited for their own ballpark. I think there are more factors than "right players, right ballpark" mentality. However, neither I nor anyone else can really determine how much each factor effects home play vs. road play.
11/11/2009 8:43 PM
Quote: Originally Posted By antonsirius on 11/10/2009
Quote: Originally posted by iain on 11/10/2009
Actually, what you all describe as a "Home Field Advantage" is actually a "Road Team Disadvantage"... and once you can quantify that for them to program, apply for an internship and do it.

Well, I guess I could describe you as "lacking in positive contributions to the discussion" rather than "being a dick and trolling"... tomato, tomahto..
I fail to see where you've added anything, fukk stick.

I'm proposing that this mythical "Home Field Advantage" is a misnomer, and is inherently difficult to quantify.

If "lacking in positive contributions to the discussion" just means disagreeing with morons, then I guess I don't contribute much in a positive manner.
11/11/2009 10:52 PM
Quote: Originally Posted By antonsirius on 11/11/2009
Quote: Originally posted by MikeT23 on 11/11/2009 I think iain's point, and I'm never sure that canuck's have points, is that anyone who has traveled knows that there are times that it wears on you. But there are times when you're full of energy. So you can't really quantify it. Just saying "Every road team gets a 1% decrease in skills" seems just as silly, if not moreso, than "your park is your advantage".

Well, half a page ago he was claiming there was no HFA other than building a team to your park, so I'm inclined to go with 'he had no point'.

And you're right, if road fatigue were done to try and simulate real life as much as possible, there would be all kinds of different variables -- length of road trip, distance traveled from last game, player Makeup affecting whether they stick to curfew or go out drinking and screwing, etc etc. And that's just for that one thing (road fatigue) that would be one of many factors going into a truly realistic HFA.

Or they could forego trying to be rigorously realistic and just put in one catch-all HFA effect, the way they've already done in HD and GD.

Hell, my current HBD team has a huge HFA using the 'build your team to your park' model -- we're about .600 at home, and .333 on the road. But it's a cop-out on WIS' part to say there's no effect at all beyond trying to take advantage of park effects
There isn't in HBD. Live with it.

Or ***** about it by bringing up how they hamfistedly do it in other, crappier, games on the site.

You know, either way.....
11/11/2009 10:54 PM
Quote: Originally Posted By MikeT23 on 11/11/2009I think iain's point, and I'm never sure that canuck's have points, is that anyone who has traveled knows that there are times that it wears on you. But there are times when you're full of energy. So you can't really quantify it. Just saying "Every road team gets a 1% decrease in skills" seems just as silly, if not moreso, than "your park is your advantage".
11/12/2009 6:53 AM
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**READ** Home Field Advantage! Topic

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