Quote: Originally posted by a_in_the_b on 12/09/2009On the other hand, Zhawks, are you saying that any player can become anything, only based on the amount of effort the coach spends teaching them?
I like potential in general. I wouldn't mind having the current system except remove the hard cap and replace it with a cost multiplier based on the potential rating. As an off the cuff example, .75* cost for high potential, 1.0 times for average, and 1.25 for low(Obviously not those specific numbers but, you get the idea.)
A coach in real life has a trillion times more ability to develop their players then we do in HD, actually come to think of it an infinite amount more, seeing as how we have 0 currently.
And please don't get me wrong, I think potential is a great idea and does have a place in HD, it has just been very poorly implemented and never fixed. Yeah sure we had a small slowdown a few years back, which really did nothing. Some players now maxout sometime early in their junior year instead of at the end of their sophomore year. I do think the system can be fixed to give everybody what they want and I have shared my idea of tying in the speed of how fast players develop directly to a players playing time numerous times. That would give the coaches who want more control, well more control - play your young guys and they will develop more steadily. It would also allow for a hard potential cap. I think a soft cap is better, but won't argue that as I do feel that our 'hard cap' isn't quite as hard as some think seeing as how you can usually squeeze out another point if you are lucky enough after getting the maxed out message, but I would more prefer to have those last 5 points (give or take depending on player) be harder to squeeze out, in effect that would create a 'hard cap' that would seem more like a soft cap.