Quote: Originally posted by thewizard2 on 1/18/2010Quote: Originally posted by kmasonbx on 1/18/2010Average ranges from like a 7 improvement over a players career to 19 or 20. Your guy could've improved 6 in speed his freshman year and then maxed out. I had a guy come in with 60 reb and avg, and graduated with 67 reb.
I think Plunkett gained either 3 or 4 points in speed during his freshman season, however not sure what he gained during the offseason. Then the one point this season. I don't know, from 7 to 20 seems like such an extreme range for "average potential".
Maybe this will be a change in the next update?
i agree that 6 to 20 is an extreme range. also, i find it completely ridiculous that low potential is broken into two categories, while medium is as one. seble is aware of the issue, and has agreed it is not desirable. but, when i talked to him about it, he didn't seem to feel it was too high a priority. i don't believe it is coming in this update, from what i've seen in the beta test forums. the one thing seble brought up as preventing him from making the change is the difficulty in deciphering the english text of the evals. the work around i see is to include the potential (such as, high high) in the message, under the assumption that nobody gives a **** about deciphering the english text. i honestly don't know anybody who thinks it makes the game more enjoyable, but i also haven't asked too many people... maybe i am wrong.
if this is an important issue for you, you might want to send in a ticket, requesting that evaluations potential messages be simply reworked to allow a breakdown for medium potential. if you don't care about the english text, i'd mention that too. as a programmer, this sounds like a pretty easy change to me, with little margin for error (which is important because it means you can squeeze it in at the end of beta testing without really going through a complete testing cycle).