WIS does make more money on a 12-team league than a 24: all of 48¢ per league. As a percentage of money brought in to WIS, founder credits are actually smaller for 24-team leagues than the other formats. It does seem that paying the same amount for a team in a league with less total prize money is ripoff, but when you take into account that a team in a 12-team league has twice as good a chance of winning a World Series, the return on investment is almost identical.
The only way in which we’re shortchanged is that the time spent running a 12-team draft is not significantly less than doing it for 24 teams. But with most of the draft leagues we do in live taking hours of work, anyone doing it because of the value of the team credit is doing so for a few dollars an hour to begin with. If one is running a league mainly to get the founder credit, then that person should only run a 24-team league.
To get these figures, I assume all teams cost $12.95. I converted World Series credits into the cost of the number of single-season teams they would purchase (4000 points for a 24-team title buys 2 single-season teams, so I valued that at $25.90; 16-team points="$22.66;" 12-team points="$21.37)." I have not run a 12- or 16-team league, so I guessed that founder credits are $6.50 for 12-team and $9.75 for 16. If those are incorrect, let me know and I’ll update the figures, though they won’t change much.
Founder credit as % of league team fees
12: 4.2%
16: 4.7%
24: 4.2%
% of league team fees provided in prize money
12: 19.1%
16: 19.4%
24: 19.3%
Prize money per team entered
12: $2.47
16: $2.51
24: $2.50
WIS gross profit per league
12: $119.28
16: $157.29
24: $237.95
WIS gross profit per team
12: $9.94
16: $9.83
24: $9.91