Different Sim AI Coaches Topic

I was thinking, since eveyr world and every level has a good amount of Sim AIs its become pretty stale recruiting and playing against them. Each one has the same strategy, same styles. You should beat them 95% of the time if you know what you're doing.

My idea is to have different coaches with different tendencies. Some shoot more 3s, some pound it inside. Some are good "gameplanners" and their players receive a in game bonus to their ratings, some are bad gameplanners and their players get worse. Some coaches ignore their prestige and recruit safe players they can land. Some take risks and go all in on stars. Etc.

Thoughts?
4/25/2010 11:36 AM
I don't know how difficult it would be too implement from a programming standpoint, but I think this would be an awesome idea.
4/25/2010 12:06 PM
I like the idea, but it still becomes easy gameplanning after you see the SIM coaching tendencies. It would make it a little tougher for the early games to gameplan.
4/25/2010 12:26 PM
i figured i would do something like that if i ever made my own HD. i would take a bunch of sims, pit them against each other with random priorities/opinions, and then you can get a solid AI by taking the top say 10% and randomizing off of them, and repeating... once you sim several million games, you have a quality AI. then, i would call the best sim sim 10, a sim who won maybe 48% against them sim 9, 46% sim 8, etc... and put something like sim 1s and 2s in d3, sim 3s and 4s in d2, 6s and 7s in d1. and then have 1 world with all sim 10s and increased bonuses or maybe it would just be for pride to play there.
4/25/2010 1:31 PM
Quote: Originally Posted By jetsons on 4/25/2010I like the idea, but it still becomes easy gameplanning after you see the SIM coaching tendencies. It would make it a little tougher for the early games to gameplan.


I see your point and it's a valid one. What if (pun intended) there were a way to randomize what the Sim coaches plans were from game to game? Some games they pound the ball down low, some games they hoist a ton of threes. Some games they sag back on defense, some games they play tight on the perimeter.

Don't know if it's even possible to do this, but it would sure make playing a Sim team a lot more challenging and enjoyable. Would be almost like playing a human coach. An unpredictable human coach but at least it wouldn't be the status quo every game.
4/25/2010 3:02 PM
I had the same thought as jetsons.

To your point, emy, I think that would be easy to do for a sim team on defense. If they're playing a team that shoots a lot of 3's, they could play a plus defense, etc.

Offensively ... I don't know how much I love though thought of sheer randomness. At some point they have to play to whatever strengths they have, and a sim team with no decent 3pt shooters randomly deciding to hoist a bunch of threes doesn't really improve things, imo.

I think overall it's an interesting idea and we can definitely improve on the sims. That said, I'd like to get the meat-and-potatoes of the game working perfectly first before even a sliver of time and energy would be spent on sim gameplay.
4/25/2010 6:05 PM
If the stats for PIP and the like were kept on a level outside of individual games, then it could have the SIMAI look at the season stats of the other team with the same filter it uses to automatically adjust the plus minus at halftime or somesuch, and decide a plus minus accordingly.
4/25/2010 9:19 PM
i just want them to attack my weaknesses. If they knew that I fight off tears every time T-Baby gets shot in Hardball then they could break me down with proper study and preparation.
4/25/2010 10:06 PM
i kind of disagree with the sentiment that the sim having the same strategy from game to game, and different sims having different strategies is not sufficient variation. i think that would be awesome.

look at humans today. maybe not the bad teams, but when you are playing NT games. if you spend 20 minutes regularly analyzing games for about 2 months, and then do so in the NT, you will find that significantly more than 90% of the time, the other coach does exactly what you expect. you can almost always get the tempo and if you don't get the +/- setting, its usually off by 1. the amount of 3s, who will take shots, the depth chart, its all very predictable. and when the opponent isn't predictable that late in the season, they are usually trying something crazy as a last hope and are shooting themselves in the foot. not to say there aren't sometimes great surprising game plans that win games, but it is by far the exception, not the rule.
4/26/2010 12:21 AM
no
4/27/2010 6:20 PM
This would be just like playing a George Karl team. I love it.
4/27/2010 7:11 PM
Different Sim AI Coaches Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.