Let's say we have a team whose 8 starting position players are comprised of 4 excellent contact hitters (Ozzie Smith, etc.) and 4 horrific strikeout kings (Jack Cust, etc.). These same 8 players are also fairly even split between speedy basestealer experts and slugfoot tanks.
Now if we keep the Hit-&-Run setting at the median point of "3" ... will Sparky make a consistent amount of smart decisions as to when to execute a H&R? Or is it going to be more of a random dice toss as to when Sparky will go with H&R?
For example, on this theoretical team above ... I'd hate to see Sparky stupidly trigger a H&R with '07 Cust at the plate and '77 Johnny Bench on first base. Conversely, you'd hope Sparky would have a higher percentage chance of triggering H&R with Ozzie at the plate and '71 Joe Morgan on first base.
So I guess this is a question about the Sim Engine probability itself.
If the answer is "Sparky is random with a H&R setting of 3" ... how else would you experts adjust the H&R setting to maximize a team that is structured like I mentioned above?
Thanks for your time!
