Hit & Run Settings as used by Sparky Topic

Let's say we have a team whose 8 starting position players are comprised of 4 excellent contact hitters (Ozzie Smith, etc.) and 4 horrific strikeout kings (Jack Cust, etc.). These same 8 players are also fairly even split between speedy basestealer experts and slugfoot tanks.

Now if we keep the Hit-&-Run setting at the median point of "3" ... will Sparky make a consistent amount of smart decisions as to when to execute a H&R? Or is it going to be more of a random dice toss as to when Sparky will go with H&R?

For example, on this theoretical team above ... I'd hate to see Sparky stupidly trigger a H&R with '07 Cust at the plate and '77 Johnny Bench on first base. Conversely, you'd hope Sparky would have a higher percentage chance of triggering H&R with Ozzie at the plate and '71 Joe Morgan on first base.

So I guess this is a question about the Sim Engine probability itself.

If the answer is "Sparky is random with a H&R setting of 3" ... how else would you experts adjust the H&R setting to maximize a team that is structured like I mentioned above?

Thanks for your time!

5/1/2010 10:43 PM
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5/1/2010 11:00 PM
That's interesting ... thanks, Boogerlips.

So that makes me want to try and see if someone like '32 Joe Sewell (99.4% Contact Rate), with a "5" H&R Setting, would trigger a H&R nearly every single time he's at bat with a runner on base.

I do take issue with WIS's take on the the basestealing capability of the runner though. If a batter strikes-out during a H&R attempt, I'm assuming the runner's SB/CS% becomes very important to see if he makes it to the next base or not.

5/2/2010 12:49 AM
Hit & Run Settings as used by Sparky Topic

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