May 12th Release Topic

Hey guys, the much anticipated Hoops Dynasty release is nearly here. We greatly appreciate all the patience you've shown while waiting for these changes. The update addresses much of the feedback we've received the past few years. There will be more updates coming, but this is the big one!

Release Highlights:

- New SimEngine
* increased focus on individual matchups allowing a coach to exploit mismatches, like a weak defender guarding a great scorer or a poor rebounder battling a great rebounder
* improved defensive positioning logic at half time (i.e. your team will better react to how the opponent is playing)
* much stricter substitution logic so that your depth chart settings will be followed even more closely
* Better and less random injury logic. The Durability rating will be the driving force for both odds of injury and recovery rate.
* Offensive efficiency improvements. For example, a player's offensive efficiency will decrease when he's getting an unrealistic amount of shots
* new and more varied play-by-play
* many other tweaks


- New Top 25 rankings logic
* uses a combination of player talent and game results
* talent is weighted less and game results weighted more as the season moves along
* accounts for the strength of each opponent, whether you won or lost, and the margin
* will be updated after each game cycle

- New recruit generation logic
* in general, more potential for improvement per player than before
* much more varied player types, including perimeter big men and guards that live in the paint

- Player rate of development slowed a bit more to increase the need for strategic decision making in the practice plan


The release will go live on Wednesday May 12th with Allen and Smith being the first worlds to use the new SimEngine. The rest of the worlds will follow as they roll over to a new season. After the release on the 12th, the next time that a world generates recruits, it will use the new recruit logic even if that world is not yet using the new SimEngine.

There will be a Developer Chat on Tuesday, May 4th to answer questions pertaining to this release. You may submit questions before then by
clicking here.

All in all, the update produces a more realistic college basketball experience at all stages of the game. We hope you all enjoy it and we look forward to your feedback.
4/29/2010 11:52 AM
With the HUGE HD update now in place, we would like to ask all of you (our loyal and dedicated coaches) to help us spread the word about the game online. Everyone likes worlds that are filled with users rather than SIM AI – this is your chance to help us with that.

We’ve posted several articles regarding HD and the update. If you enjoy the game and wish to help, could you check out the following links and rate each positively?

Digg: click here

Yahoo Buzz: click here

BallHype: click here

In addition, you can now invite family and friends to play via Facebook Connect as part of the invite process. If you think some of your “friends” would be interested in the game, please try this new feature. Plus, you can earn referral credits for doing so.

Thank you very much for your help with this. We really hope this update allows us (you and WIS) to take the game to the next level. Suggestions for game improvements are always welcome.

-- WhatIfSports
5/12/2010 1:20 PM
May 12th Release Topic

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