New Engine Flaw -Fatigue Topic

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5/27/2010 12:58 AM
Quote: Originally Posted By uscalvin on 5/26/2010
If fatigue is going to become more important in HD then it would be very helpful to have some coaching controls over timeouts. In real life you lose one of your TOs if you don't use it in the 1st half, you could either use it to stop a run, rest, or set up the final shot of the half (just examples off the top of my head). Many, many more strategic examples exist, especially in the 2nd half I don't think they all need to be listed.

Also TV timeouts would make sense, because those are key strategic times to get players rested (i.e. sitting a guy w/ 6 min through the under 4 min TO to get fully rested for the final push). I don't watch/follow D2/D3 in real life so I have no idea if TV timeouts are fully NCAA-wide so that makes implementing this a potential issue.

Many of you have much better ideas than I do so maybe as a group we could explore the value of TOs and how they are used in HD.
Calvin, I argued this in the beta. In rl, the two least common reasons for a TO are to give guys breathers and to substitute players. In HD it's the only reason. If they aren't going to use TOs the way they do irl then they shouldn't artifically use them for fatigue purposes and substitions when it's rarely done (if ever) irl.

IRL timeouts are used to preserve a possession as in a loose ball, to avoid a turnover as in a 10-sec. or 5-sec. count, to stop a run, to design a play, to set up a defense, to combat a specific offensive set, to ice a free throw shooter and to give last second instructions (ie don't foul this guy because you're up by 4 with 5 seconds to go.)
5/27/2010 2:33 AM
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5/27/2010 5:46 AM
Quote: Originally posted by oldave on 5/26/2010as if the fastbroke didnt have enough problems.  any chance that they will do anything to help the FB become a viable option for coaches with half a brain
Those of us that run FB apparently don't even have half a brain.
5/27/2010 6:42 AM
Quote: Originally Posted By vandydave on 5/26/2010
Quote: Originally Posted By sully712 on 5/26/2010
How can players start the second half tiring and tired? Shouldnt they be well rested after half-time? 3/5 of my starting lineup was not fresh for the second half of my exhibtion.
in real life a player who has played a significant portion of the 1st half certainly doesn't start the 2nd half at 100% energ


He doesn't start it tired, either. That's a joke. There's a big happy medium between "100% energy" (which I suppose could only happen at the start of each game) and being tired.
5/27/2010 8:08 AM
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5/27/2010 8:59 AM
My problem is why is my tired or very tired backups playing more than my tired starters? I'm canning the fastbreak and fullcourt press.
5/27/2010 10:06 AM
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5/27/2010 10:21 AM
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5/27/2010 10:26 AM
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5/27/2010 11:36 AM
But are they also not called so the team can rest a few minutes?

In the game last night, the announcers said that fatigue was going to be much less of an issue down the stretch because they where playing "Hack-a-Howard" and the game was slowed down on every Orlando procession.

Surely, then, calling 2 TOs near the end of the game would allow your starters to have a couple of minutes rest to get ready for the end of the game ... right?
5/27/2010 12:35 PM
That's what I'm saying. The strategy to rest players is different than in HD. They don't call TOs to rest players, they rest during fouls and stoppages, which still occur in HD.
5/27/2010 2:03 PM
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New Engine Flaw -Fatigue Topic

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