Assistant Coaches part deux... Topic

This was transcribed from my post in another thread that already had a low rating(and might not get looked at)....providing some ideas for a potential assistant coaching feature for HD.

"I've thought about this idea before as well, it's a fun idea and it would allow coaches to customize their programs nicely. Benefits could be modest, but noteworthy. Division 1 teams might have 3 assistant slots, division 2 might have 2 assistants, D3 teams could have one assistant. Shagnew had some good ideas, here are a few more:

1) the scout - allows the coach to specify the attributes that are scouted on a scouting trip, or alternatively could give a slight discount to FSS costs.

2) the recruiter - gives a slight bonus to the value of recruiting actions

3) the offensive guru - gives a moderate bonus to offensive set practice/IQ growth.

4) the defensive guru - gives moderate bonus to defensive set practice/IQ growth.

5) the fundamentals guru - gives a slight bonus to individual practice/attribute growth.

6) the gameplanner - gives you an extra checkbox for adjustments on the gameplanning page?

7) the sleazebucket - gives booster gifts a greater chance of being accepted, or not getting caught ; )

It could be as simple as making your 1-2-3 choices of assistants and being done with it, or assistants could have varying attributes and there might be some sort of competitive bidding/hiring process(more complicated, obviously) . Loyalty could take a hit for switching assistants too often."
7/19/2010 3:57 PM
Cool idea. I would want to make 2 different sets to choose from. One would be what you call Scout, Recruiter, Sleaze, and Planner (I think the planner should give a suggestion on any changes to be made. The system could look at matchups and tell you that your Center can't play against theres but your SG should tear it up, change distro accordingly). You could choose one of these.


The second would expand on the fundamentals. Like allowing one shooting(PE), rebounding, aerobycs(Ath), fitness(st), motivational(WE), big man(LP), or guard(bh/pass). These coaches would have a total number of minutes they can work with players and can be assigned. No sense wasting time teach your Center how to break someones ankles. Well that would be pretty cool to see a 7 footer shake and bake into the lane;). Your allowed one of these as well

To me teaching the offense and defense lays pretty heavily on the head coach and i don't think this should be implemented as an assistant setting. Two coaches is enough for me at all levels. The DI assistants will make a bigger impact than DII and DIII since you don't want to have it meaningless at DI or make an entire team at DIII

I like how this could be changed around to fit a coaches needs. A team with a lot of open scholarships would go for a Scout, while a team with 1 would go for a recruiter, and the USC team can get a sleaze. I'm joking there, a Sleaze will be used for teams who are reaching for players they normally wouldnt get. This could make a Mid-major a contender in the tourny and create a Butler like run (not to say they did anything against regulation).
7/28/2010 3:12 PM
oh and don't let other teams no what type a coach has. Don't need a game planner telling you what to do and the other coach realizes this and starts swapping positions just to be cheap about it and take advantage when he doesn't have a planner coach
7/28/2010 3:29 PM
Assistant Coaches part deux... Topic

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