there were a few changes while we were in the beta test.
Initially the severity of injury was increased with a lower DUR and the the speed of recovery was based on DUR/WE. Serious injuries popped up quite more frequently in the beta world if compared against the old engine. I had a guy twist his ankle and it was 16 games before he was back to an 80 health.
Several of us were concerned that since injuries are basically random, a team full of players with 10 DUR may not have anyone injured yet a team full of guys with 90 and a star at 20 may have a single injury that could destroy the season. And with that single random injury to a key player a 4-year coaching resume may not be able to recover for a couple seasons.
What I understood the change seble was making was an attempt to modify the injuries in the new engine or to have them treated similiarily to the injuries in the old engine. A twisted ankle to a 90 DUR make drop the health to 95 and might not be viewed as an injury at all. But the twisted ankle to a player with a 10 DUR might drop the health to 50 and cause a few games to be missed.
Has anyone noticed a difference in the recovery rate between the old engine andf the new one? The players improved about 6 points a day in the old engine. The one player I've had injured in the new engine improved at about the same rate.