Thanks OR. [In my opinion] Another issue is the cheating with aliases if the lower divisions were free. My vote would be to just allow a d3 team to see fss on d3 recruits. Only after players drop would they see fss on those players. That still wouldn't address the 70-mile rule or those that are potential drops that need a little extra help though.
But absolutely the costs make no sense both from a relative d1,d2 or d3 budget standpoint or from the standpoint that you pay for every single recruit in the state regardless of the recruits' level of skill (e.g. the cost for a DI school is the same for 45 recruits in a state even though only 10 might be DI recruits whereas another state with the same 45 recruits and the same costs might yield 35 DI recruits. Obviously that's a huge advantage, not skill or strategy.
Daalt, that's my point. Teams will naturally scout their local base, but my point is that some might have to scout 6 states to get the same number of legit recruits as someone else gets with 1-2 states and $10,000 less. And since one is paying for kids that aren't in that school's division, it's a disconnect and yields huge advantages not derived from off the wall recruiting skillz or strategies.
(at the lower levels) Let's say after signings begin, we both see a couple of intriguing dropdown recruits from CA and TX. So we each take a state to scout and one in CA has high potential and the TX ones have Low. There was skill involved because I lucked out and recruited CA instead of TX even though all were roughly the same on paper before seeing their potential? There's not skill. I chose CA and you chose TX. That's it. Luck. No skillz. I just don't think there is strategy involved in Eeny, Meeny, Miny, Mo.
To me the strategy is to ID who to target based on the potential of skill attributes. That is, should I target a 550 guy with low, low, high, high , high , high or a 570 guy with high, low, high, low, high, high, low?
Thanks for calling me out on my opinion. I've added that disclaimer at the top! And you're right, hard to tell what the trigger is for people leaving--engine, FSS, other? Probably a combo of many things or just one thing in particular.
9/1/2010 12:20 PM (edited)