0 (0) pitchers Topic

I'm wondering if there should be some sort of bottom limit of how far a pitcher can be fatigued. It doesn't seem very plausible for a pitcher to be buried for a month. Either he gets injured or he recovers in a fairly reasonable time period.
9/16/2010 1:35 PM
If you keep throwing him at 0(0), he will get injured.   It was a long time ago but I did it with a garbage minor league level with training camp pitchers.   I think I had 20something pitcher injuries at that particular level.
9/16/2010 1:48 PM
I would be in favor of this - having recently taken over abandoned team, these guys who are way bottomed out are annoying as hell to deal with, because you have no clue when they will be able to recover. At the ML level, it's particularly bad because you've got a guy who you can't pitch due to injury risk, have no idea when you will be able to pitch, and you can't DL to free up a roster spot to get someone fresh in.

I'd be in favor of some limit - say if it will take a guy 10 days to get back above 0 where an automatic injury kicks in for at least as many days as it will take the player to get back to 100, perhaps longer as a penalty.
9/16/2010 2:07 PM
Too much room for abuse.   No options and want to send him down?   Pitch him every day and hope for a minor injury.   DL him and bring up that stud.  Of course, no one would do that with a great pitcher but those cheap LR that you want to keep, sure.

There are some problems associated with taking an abandoned team.  One of them is the fatigued staff.

9/16/2010 2:10 PM
Posted by MikeT23 on 9/16/2010 2:10:00 PM (view original):
Too much room for abuse.   No options and want to send him down?   Pitch him every day and hope for a minor injury.   DL him and bring up that stud.  Of course, no one would do that with a great pitcher but those cheap LR that you want to keep, sure.

There are some problems associated with taking an abandoned team.  One of them is the fatigued staff.

Well, that's more of an issue with the fact that there's nothing to keep you from stashing a guy on the DL for the rest of the season even after he's healthy. There's no real benefit to doing that if you know you're going to have to reactivate the DL'd player in 15 games.

You also risk a major injury pitching him fatigued like that - not to mention it could take a few games while the guy is probably hemorraghing runs.
9/16/2010 2:18 PM
I'm just saying I've caught myself hoping for a small injury to a BL player more than once.   You're giving me an option to create one.
9/16/2010 2:42 PM
Understood, but there are downsides to trying, and if you couple this with with a requirement to bring a guy off the DL within a certain period of time after he's healthy (which we should probably have already), I don't think the benefits of that particular strategy outweigh the risk.

You could also make it so the sim won't allow a guy to pitch at that fatigue level unless certain other conditions are met, conditions that aren't ever going to be met by someone who's actually trying to manage their staff and compete.
9/16/2010 2:50 PM
We shouldn't be able to leave players on the DL indefinitely.  But, even with that, I'm just creating another small(hopefully) injury to the last pitcher on my staff when I have to take someone off the DL. 
9/16/2010 2:57 PM
At which point I probably say if you want to keep tanking games to bury a pitcher to gain 2 weeks of roster flexibilty, more power to you.

I agree that there are issues given how the current game is setup, but I think they could be fixed, and probably should be independantly of doing this anyhow. Having a "healthy" pitcher on your roster who is unable to pitch for weeks on end is rather ridiculous.
9/16/2010 3:06 PM
He can pitch.  He just won't be very effective.  I've taken abandoned teams.  I've handled it by designating any 0(0) pitchers I didn't think would be claimed.   I tried to rest any 0(0) I thought would be claimed but, if the non-fatigued pitchers weren't 100%, I'd "sacrifice" a pitcher.  For 2-3 games if necessary.   It only takes about 12-15 games to fix a staff.
9/16/2010 3:51 PM
All I'm really saying is if you create "loopholes" like this one, it will get abused by someone.   Sometimes the cure is worse than the disease.  I think this might be one of those cases if the cure is allowing me to create roster spots by overusing players.
9/16/2010 3:53 PM
Posted by MikeT23 on 9/16/2010 1:48:00 PM (view original):
If you keep throwing him at 0(0), he will get injured.   It was a long time ago but I did it with a garbage minor league level with training camp pitchers.   I think I had 20something pitcher injuries at that particular level.
TANKER!
9/16/2010 4:01 PM
Maybe something simliar to the old Tony La Russa Games- a guy would say "#R" next to his name, where the number of days was the number of days rest needed to get to 100%.

The only part that drives me crazy on the 0(0) players (beyond the face I find it very unrealistic a guy can be tired at "0%" for as long as he is- if I ran a marathon tommorow, I would likely be INJURED in some way, not just tired for weeks.), is not knowing how long they are "out".
9/17/2010 5:06 PM
0 (0) pitchers Topic

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