Hi there, I am a new coach to the game and looking forward to many seasons here. I just took over Suffolk in Allen.

Now I have been reading the Hoops 101 and New Coaches Guide, etc. however, I do not understand distrubitiion percentages and 3pt frequency's.

If someone could explain them to me a little more in depth, that would a great help.

Thanks in advance!
12/10/2010 6:18 PM
Distribution is not exact, players will shoot more or less depending on defense played against, minutes you assign, etc. If I start the season with 8 guys who where good shooters the year before; according to past fg% I will set them each at 10 distribution which means I'd like them to have an equal number of shots and leave the other 4 players at 0 dis because they are fresh, poor shooters etc.As each game goes on, some will shoot 40+%, some will shoot 33%. The ones not shooting well can either be reset at 0 dis, etc depending on if I've played a tough schedule and wait to take the ball out of their hands. you can lower it to 5, etc. The goal is to tweak the distribution every few games so the shooters are in the 40+ range. The 10 for 8 players is based on a 100 point scale. You can use a diff w ay such as 7 for best, 6 for next, whatever works but goal of getting the ball into high % players is the same. For 3pts: +2 means they will look to take 3 pters or close to per.0 they will look for best shot.-2 for a guard means eithet a driver or shooting near basket. There are 3 types of shooters. 3pt +1 or +2 driver -1 -2 who will look to be fouled more. Lp shooter. If I have a guard not shooting well and was set at 10 dis, 0 3pt; before I take him out or lower his dis, I may turn him into a driver in order to get his ft% up.
12/10/2010 8:49 PM
It is a great game and welcome to the family. Sitemail me with any questions.
12/10/2010 8:56 PM
Thank you for the information!
12/10/2010 9:11 PM
the easy way to handle three point settings is

1. start with all PF and C at -1

2.  start with all others at zero

3. after 5 games look at what each player did from 3 point range - if he is shooting < 33% and is taking more than say one random three, then reduce him by one step - (to minus 2 or minus 1).  If he is doing great and if his PERI rating is very good, go to plus one.  review every 5 games.  Hardly ever set a player to +2 cause he will be a three point maniac
12/10/2010 10:38 PM
with distro, you are basically stating the ratio of shots you would like players to take if they were on the floor together. that last part is key. if a guy plays with a bunch of backups, he is simply going to take more shots. anyway, you can get started by setting your primary scorer at say 12 distro. then look at every other player, and say, if these two guys were on the floor together, i would want the better player to take <insert ratio> more shots. so if you have a 70 spd/per guard and a 50 spd/per guard you might set your 70 guy at 12 and your other guy at 4 because you want the 70 guy shooting 3 times as much. this method should get you pretty far.

for 3 point settings, just leave all your bigs at -2, and all your guards at 0. no reason to complicate it until you have a solid understanding of why to do anything else. i would guess most coaches who do something more complex are doing it worse than that really simple way.
12/10/2010 10:56 PM
I set guards at 0 and the bigs at -2.  After 10 games, I'll move a guard to -1 if he's not performing well.

The only time I ever used +2 for the guards was when I was a heavy underdog and hoping for a miracle. I lost by 40.
12/11/2010 4:18 AM
I'll start with the 3pt%. Just use a basic formula and keep it simple. I use the Perimeter Rating of the players. If the Per Rating is 0-40/set at -2, if it's 40-60/set at -1, and above 60/set at 0. You'll rarely see a guy above 90 so don't worry about +1 or +2. Distro isn't that simple and can be pretty complicated. Distro means how many and the percentage of shots you want each of your players taking and that changes with every game and needs to be adjusted every game depending on the opponent and his players. You have to consider your own players Offensive IQ (D/C-/B+/A) depending on whether he's a Freshman. Sophmore, Junior, or Senior, his LP or PER Rating, your opponents DEF IQ (D/C-/B+/A) for each guy in each position, his individual DEF Ratings or Shot Blocking for each guy in each position, and your type of Offense compared to his Defense. In General it's who you want shooting the ball for each game. In general if you're playing a Zone and have great PER guys, bump up the Guards. If your playing a M2M, bump them down a little. For your guys who are not great shooters keep them at like a 2 or 4 if they are starters or backups (never zero, just to keep the opponent honest). Bench players or 3rd string guys you can put at Zero. Medium shooters PER or LP, keep in the 8 to 10 range, and great shooters 12 to 16. If you have a Senior guy with a rating of 80 or better (LP or PER) going against a Freshman with a DEF of 10 to 25, you may want to play around with it a little and bump his Distro up to 18 or 20, just to see exactly how good your guy is.
12/11/2010 12:02 PM

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