I do believe that injuries are random results. Health, fatigue, training and medical all affect probabilities of the random result being an injury of a certain duration.
For example: a player has a health rating of 85. Fatigue is at 100%, training and medical is at $20m. Maybe he's given an "injury probability" of 90%. Meaning, when the engine randomly generates a "check for injury event" for that player, it will generate a random number between 1-100. If it's 90 or above, the guy suffers an injury.
Same situation, but fatigue is at 93%. Training and medical is at $10m. The guys "injury probability" now is lower. Maybe now it's 70%. So he's more suceptible to injury.
I'm not saying this is exactly how it works. But conceptually, it may be something along those lines.
Meaning: it's random. There's no counter being maintained for each team that says "Charleston needs to incur 28 injuries this season", thus setting a quota that must be met. That's just dumb.
1/27/2011 10:34 AM (edited)