What will happen Topic

I got shut out of several battles which now leave me with no cash at the end of signing period with 5 spots open and already 3 freshmen recruits.  How will the system fill the rest of my roster?  If I can only have 6 players per class, will I go into the season with only 10 players?
7/20/2011 8:50 AM
You will get walkons.  The rules say that you can only have 6 scholarship players per class. 
7/20/2011 8:55 AM
Your team will be assigned walkons to fill out the roster; 5 open spots = 5 walkons.  Although they are, I believe, always listed as freshman, they are not under scholarship and not subject to the rule.  Probably, the lot of them will be worthless.  

The worse problem is that they may have some marginal negative effect on your overall team improvement.  However, you probably won't notice because you'll be giving so many minutes to the 7 scholarship players that you do have.




7/20/2011 8:58 AM
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He had 10 opening.... and filled 5, that's tough at any level to fill, 'specially when your fairly new to the game 

7/20/2011 9:51 AM
I had 3 players I chased for a total of over 5k in spending, the problem I fell into was gamblers fever, I kept spending on guys who kept saying they liked the school but needed to know more.  It was a lousy choice to make, but I made it.  mullych, I was trying to get the best players not really going to fill spots, as I said in the other post, guys that went to other DIII schools went to A schools, I didn't properly take into account the prestige factor there.
7/20/2011 10:03 AM
Posted by zags27 on 7/20/2011 9:51:00 AM (view original):

He had 10 opening.... and filled 5, that's tough at any level to fill, 'specially when your fairly new to the game 

Thats true
7/20/2011 10:56 AM
The most important thing to do in low DIII schools is this: nothing.   Avoiding battles is the key to filling multiple positions on a limited budget.   The best way to do that is not to spend big on any player until, at earliest, the last cycle before the signing period.  The reason to do that is twofold: (1) the best players that you can sign are not in your DIII list at the start of recruiting, but on your DII list (they begin to drop down at that point) and (2) your teams poor prestige won't help you chase away competitors when the recruit shows "considering" your school early in recruiting.  

At the beginning of recruiting, I suggest you make a list of players that you like from your DII list (search w/in 200 miles and sort order = ascending) and DIII (maybe 300 miles and sort order = descending).  Buy FSS to cover the players that interest you, perform the searches again (limited to scouted states, but same sort order) and prioritize.  Then send all that you like 1 phone call, 1 letter, and call the coach in the very first cycle.  After that, eliminate the negative responses and drop the priority on the recruits that show up as considering higher prestige or DII teams to low and try to do very little else.  

Either the recruit or your assistant coach will send you a message when a recruit drops from your DII to DIII list, but only if you have contacted the recruit.  Often they will immediately show up as considering another team (that pulled them down), but, if not, then go ahead and spend to recruit.  Once the signing period begins, a player on your DIII list, that is not considering any other school and whom you have already contacted and has given a non-negative response, may sign for only a scholarship offer, a call and a HV in one cycle and, if that gets them considering you, one phone call in the next. 
 
I have never gone through a recruiting cycle where I did not violate these suggestions somehow and often quite expensively.  But I think it's helpful to have some rules of thumb, to know when you have broken them.  Once you have more budget to allocate to each open scholie, then you can pull down players.  Other forum posts cover that better than I can.
 


  
7/20/2011 11:28 AM
Posted by tbarket on 7/20/2011 10:03:00 AM (view original):
I had 3 players I chased for a total of over 5k in spending, the problem I fell into was gamblers fever, I kept spending on guys who kept saying they liked the school but needed to know more.  It was a lousy choice to make, but I made it.  mullych, I was trying to get the best players not really going to fill spots, as I said in the other post, guys that went to other DIII schools went to A schools, I didn't properly take into account the prestige factor there.
Plus "at DIII there are plenty of recruits at similar attributes, there is no reason to get into battles" -- there were disagreements with my statements, but these 2 points were reason I stated I would wait until signing period ended before ramping up active recruiting. First, after signing, FSS would be cheaper because not as many players left to scout. Second, you could almost recruit 1 at a time -- get player considering in 1 cycle, sign the next cycle. While I was rebuilding my Tark WJC team I followed similar path. Can still take calculated gambles on limited number of high quality recruits, but save the real meat of it for after signing.

5 walk-ons will drag down Form IQ improvement.
7/20/2011 11:28 AM
Posted by headpirate on 7/20/2011 11:28:00 AM (view original):
Posted by tbarket on 7/20/2011 10:03:00 AM (view original):
I had 3 players I chased for a total of over 5k in spending, the problem I fell into was gamblers fever, I kept spending on guys who kept saying they liked the school but needed to know more.  It was a lousy choice to make, but I made it.  mullych, I was trying to get the best players not really going to fill spots, as I said in the other post, guys that went to other DIII schools went to A schools, I didn't properly take into account the prestige factor there.
Plus "at DIII there are plenty of recruits at similar attributes, there is no reason to get into battles" -- there were disagreements with my statements, but these 2 points were reason I stated I would wait until signing period ended before ramping up active recruiting. First, after signing, FSS would be cheaper because not as many players left to scout. Second, you could almost recruit 1 at a time -- get player considering in 1 cycle, sign the next cycle. While I was rebuilding my Tark WJC team I followed similar path. Can still take calculated gambles on limited number of high quality recruits, but save the real meat of it for after signing.

5 walk-ons will drag down Form IQ improvement.
That is a damn smart way to save money (in regards to doing FSS after signings).  I'm going to steal it and not give you any credit.
7/20/2011 1:00 PM
As a follow up, with $3 left, and 5 opening, the AI allowed my assistant to sign 3 more schollys, and only 2 walkons.  Must be a loophole in the system to limit the number of walkons, so that teams don't end up needing 12 players at one time.  But its a tax writeoff,  If I blow my wad on better players I can be sure that the AI wont hit me to hard.
7/21/2011 1:01 PM
Posted by tbarket on 7/21/2011 1:01:00 PM (view original):
As a follow up, with $3 left, and 5 opening, the AI allowed my assistant to sign 3 more schollys, and only 2 walkons.  Must be a loophole in the system to limit the number of walkons, so that teams don't end up needing 12 players at one time.  But its a tax writeoff,  If I blow my wad on better players I can be sure that the AI wont hit me to hard.
Pretty sure I'd rather have walkons than be stuck with some players Simmy would recruit for me.
7/21/2011 1:27 PM
Posted by ryrun on 7/21/2011 1:27:00 PM (view original):
Posted by tbarket on 7/21/2011 1:01:00 PM (view original):
As a follow up, with $3 left, and 5 opening, the AI allowed my assistant to sign 3 more schollys, and only 2 walkons.  Must be a loophole in the system to limit the number of walkons, so that teams don't end up needing 12 players at one time.  But its a tax writeoff,  If I blow my wad on better players I can be sure that the AI wont hit me to hard.
Pretty sure I'd rather have walkons than be stuck with some players Simmy would recruit for me.
I would even consider a ticket and complaining.  3 dud players (maybe they aren't complete duds) for four years may be a bigger drag down than 3 walk-ons, unless you can get them to quit.
7/21/2011 1:59 PM
their not completely useless, I'll see about taking them on, if the eval after the first ex game doesn't bode to well then I will work to make them quit.
7/21/2011 2:12 PM
It's in the rules that the AC will fill scholarships if you leave too many opens.  I was going to mention that that was going to happen before I noticed he had already said it DID happen.  However, I do feel like I should say this again: the problem was not prestige.  It may have been distance or it may have been total spending, but the difference between prestige levels at D3 is minimal in a battle.
7/21/2011 2:18 PM
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