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It was kinda strange for him to basically to have 0 fouls for the first four games.  So, maybe it tried to auto correct the foul distribution in one game! lol.  I guess you forgot to pay the refs for that game.
8/2/2011 10:29 AM
Posted by rainey on 8/2/2011 10:29:00 AM (view original):
It was kinda strange for him to basically to have 0 fouls for the first four games.  So, maybe it tried to auto correct the foul distribution in one game! lol.  I guess you forgot to pay the refs for that game.
Thats my thought exactly. I think there's some kind of built in average for players, so when he avg 0.5 fouls in the first 4 games at over 20mpg, the game had to correct it with him fouling out in 8 min, even against the weakest team on my schedule.

I had a similar incident a few months back within a game. It was the NC game and my opp starting SG (who avg 2.5stl/game) was in foul trouble and played only 12min, with 0 steals. He comes in the final 2:30, picks up 3 steals in 4 possessions. 
8/2/2011 10:34 AM
Posted by tianyi7886 on 8/2/2011 10:34:00 AM (view original):
Posted by rainey on 8/2/2011 10:29:00 AM (view original):
It was kinda strange for him to basically to have 0 fouls for the first four games.  So, maybe it tried to auto correct the foul distribution in one game! lol.  I guess you forgot to pay the refs for that game.
Thats my thought exactly. I think there's some kind of built in average for players, so when he avg 0.5 fouls in the first 4 games at over 20mpg, the game had to correct it with him fouling out in 8 min, even against the weakest team on my schedule.

I had a similar incident a few months back within a game. It was the NC game and my opp starting SG (who avg 2.5stl/game) was in foul trouble and played only 12min, with 0 steals. He comes in the final 2:30, picks up 3 steals in 4 possessions. 
I'm pretty sure that there's no game-to-game stats correction of any kind.  But also, why sweat the stats in a blowout win?  Maybe the kid realized it was an easy game and didn't take it seriously.
8/2/2011 11:24 AM
Posted by cornfused on 8/2/2011 11:24:00 AM (view original):
Posted by tianyi7886 on 8/2/2011 10:34:00 AM (view original):
Posted by rainey on 8/2/2011 10:29:00 AM (view original):
It was kinda strange for him to basically to have 0 fouls for the first four games.  So, maybe it tried to auto correct the foul distribution in one game! lol.  I guess you forgot to pay the refs for that game.
Thats my thought exactly. I think there's some kind of built in average for players, so when he avg 0.5 fouls in the first 4 games at over 20mpg, the game had to correct it with him fouling out in 8 min, even against the weakest team on my schedule.

I had a similar incident a few months back within a game. It was the NC game and my opp starting SG (who avg 2.5stl/game) was in foul trouble and played only 12min, with 0 steals. He comes in the final 2:30, picks up 3 steals in 4 possessions. 
I'm pretty sure that there's no game-to-game stats correction of any kind.  But also, why sweat the stats in a blowout win?  Maybe the kid realized it was an easy game and didn't take it seriously.
It's just a little strange to see this guy not draw fouls for 4 games against far superior competition, and then suddenly, foul out in 8min. I know the new GD engine, when it first rolled out, had this kind of in game system where a RB will go +1 yard, +0, + 1, etc. and then break out an 80 yard run to hit the magical 4 ypc avg designed by jconte.

This is a blowout win, but if an autobalance system is in place, it could just as easily happen in a competitive game, or something like what happened in my NC game 5 seasons back. 
8/2/2011 11:37 AM
That's what I'm saying: there's no autobalance system in place that stretches past the final whistle.  I'm almost positive that:
  • In the last big update, an autobalance system went into place where, for instance, a player's shooting percentage late in the game will adjust in an attempt to get his shooting percentage for the whole game to be close to his intended/usual/ratings-based shooting percentage.
  • No such autobalance exists between games.  Some people like to inflate particular players stats (I have when trying to get a dude drafted, for instance) run his distribution way up against a Sim team... or think of the fact that some people like to put up 120-65 wins over the really bad Sims.  Say your star (15 PPG) SG puts up 70 points in your 85-45 win over Bumblefuck State College of Agricultural Design or whatever.  Do you really think the system will make him underperform in the next game or two?  Even if he got his points on 70% shooting because the guy guarding him was a freshman international from Elbonia, I don't think he'd be designed to shoot any worse than his normal 45% or whatever in the next game.
  • If such an autobalance system existed, it would violate one of the fundamental axioms of HD as I understand it: that any player, barring injuries and ignoring game-to-game ratings changes - is feeding the exact same input into the system for every game; it's your distro and gameplan, the opponent's ratings, distro, and gameplan, and the RNG that make him act differently when he suits up each day.  
8/2/2011 6:18 PM
Correct me if I'm wrong or argue with me if you disagree, folks - this is a point that is very important to me.
8/2/2011 6:18 PM
I completely agree.  Obviously tianyi's guy got roughed up by the RNG in that game, and it's happened to me before - I recently (2 or 3 months ago) had a decent defensive guard foul out in 8 minutes while playing a zone defense.  But I never dreamed it was "making up for" any lack of fouls.  There is no evidence that I've seen that would indicate that such corrections exist.  Tianyi, your own GD example is still an in-game issue.  Like corn said, there is now some correction for extreme performances built into the game.  I'd rather see it just use the RNG results every possession, but it is what it is.  But I feel very confident that there is no game-to-game stats correction built into the code.  I'm pretty sure we would see evidence of that more often, and I rarely see anything that would even seem to point to that.
8/2/2011 6:40 PM
Posted by dahsdebater on 8/2/2011 6:40:00 PM (view original):
I completely agree.  Obviously tianyi's guy got roughed up by the RNG in that game, and it's happened to me before - I recently (2 or 3 months ago) had a decent defensive guard foul out in 8 minutes while playing a zone defense.  But I never dreamed it was "making up for" any lack of fouls.  There is no evidence that I've seen that would indicate that such corrections exist.  Tianyi, your own GD example is still an in-game issue.  Like corn said, there is now some correction for extreme performances built into the game.  I'd rather see it just use the RNG results every possession, but it is what it is.  But I feel very confident that there is no game-to-game stats correction built into the code.  I'm pretty sure we would see evidence of that more often, and I rarely see anything that would even seem to point to that.
So there is an ingame autocorrection to hit the supposed avg? I remember a thread about how a guard consistently scored above 15 points, how he would go 1/7 in the first half, only to go 6/6 in the 2nd half to make up for it.
8/2/2011 6:56 PM
You don't remember this?  It was a release sometime over the winter, was a big deal when it happened...  I'll look for the release notes.
8/2/2011 6:58 PM
It was this one.  Longer ago than I thought.

08/28/2010

  • New engine version with the following tweaks:
    • reduced single-game variance on rebounding
    • reduced single-game variance on shooting
    • reduced single-game variance on fouls
    • reduced single-game variance on turnovers
    • reduced single-game variance on free throw shooting
    • changed the performance hit from fatigue so that it won't be as linear, but instead performance will decrease more rapidly as a player gets tired
    • reduced offensive rebound odds on free throws
    • various minor logic improvements

    The end result should be that single-game results match more closely to what you would expect and there will be fewer upsets. There will still be upsets though, so don't expect to win every game you're favored to win.

    This will affect all worlds immediately.


8/2/2011 7:00 PM

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