I think the game is more complicated than the 2 steps ... more like:
1. Moving the ball to the frontcourt and starting the offense: PG's SPD/BH taken into account (or Passing, BH, SPD and maybe more if facing a press) ... results in a turnover, or a quick transition basket, or move to step 2.
2. Looking for a shot: this one is a combination of the Distro settings, the individual defense/offense matchup/differentials, team passing, team offense vs team defense, etc. ... results in a turn over, a foul, a quick transition basket, or a shot (step 3) and who is taking the shot.
3. Determine the outcome of the "normal shot": This would be based on the actual offensive player selected for the shot and the defensive player (or average of players in a zone). This is a foul, a turnover, a made shot or a missed shot (step 4)
4. Determine the outcome of the rebound .... result: Offensive rebound, defensive rebound, foul.
5. If Offensive rebound, either loop back to #2 (take it back out ... maybe for teams that are SLOW for tempo), or loop back to #3 ... OR ... if Defensive Rebound, move back to #1 with the other team.
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I would think that different things are important in different steps (and all things are important in an entire game).
So, when determining "Step 2 outcome" then overall team passing is likely important, though it would not be hard to subtract out the shooter's passing if you pick the shooter at the beginning of the step ... so maybe only the OTHER 4 guys passing matters if player 1 gets the "normal shot".
In that case, the high PASS/BH, low LP/PER PG having a lower distribution would have a larger impact in passing (since he is 1 of 4 more often, taking less shots). I think everyone knows that seble said assists are cosmetic ... but having more means you have a better passing rating, which is helping the overall team passing.
10/8/2011 8:10 AM (edited)