Posted by rednu on 12/24/2011 1:36:00 PM (view original):
The color-coding that you see on the player card corresponds to the same High/Average/Low potential scale that you used to get in the Player Thoughts e-mail. As a result, there will be cases where a kid shows high potential and then goes black after you've signed him with no practices taking place, just like there were cases where your assistant coach scouted a kid as being "high" potential during recruiting only to evaluate him "average" in that category in the player thoughts. This is nothing new, nor is it indicative of a broken system (although one could question why we can't just normalize the definition of high-average-low in all aspects of the game). The change is just now more visual thanks to the color codes and more folks are noticing what has always been there.
I actually never saw that happen once. It was always the opposite, a player would be listed as average and than the player thoughts email had him has "big upside." And that was due to what I said in my previous post, with high potential during recruiting being 21+ improvement and your current players needing only 18. So you could sign players in that 18-20 improvement range that would listed as average during recruiting but would qualify for high potential according to player thoughts. Same would happen with low and average, the difference was only 1 point if I recall correctly, 6 points or less being considered low during recruiting and 5 points or less being considered low in the player thoughts. So if a player had a 6 point cap he'd show up average instead of low.