Trouble with "high" potentials in the new coding? Topic

Had a couple of high potentials in recruiting this cycle that turned "black" rather than "blue" as soon as they came to the team.

I sent a ticket in 3 days ago but got no response.  Has anyone else had this issue?
12/24/2011 3:06 AM
They were high potentials that were barely over twenty and then after the first practice moved to barely under twenty.  Its a range, and it is possible to be barely in it and move from low high to high average. . 
12/24/2011 7:12 AM
Right. This has always happened, people just didn't know about it until player thoughts the next season.
12/24/2011 10:36 AM
there was a thread about this about ten days or so ago
12/24/2011 10:44 AM
I don't know if there's been a change but before the change the high potential we got from the player thoughts email indicated at least 18 points (highest rating I've ever gotten high potential for was 82), while during recruiting it's at least 21 (considering 80 ratings are never high potential). So I've been working under the assumption that high potential we see for our current players is 18+, does anybody know definitively if that's not right?
12/24/2011 12:40 PM
The color-coding that you see on the player card corresponds to the same High/Average/Low potential scale that you used to get in the Player Thoughts e-mail. As a result, there will be cases where a kid shows high potential and then goes black after you've signed him with no practices taking place, just like there were cases where your assistant coach scouted a kid as being "high" potential during recruiting only to evaluate him "average" in that category in the player thoughts. This is nothing new, nor is it indicative of a broken system (although one could question why we can't just normalize the definition of high-average-low in all aspects of the game). The change is just now more visual thanks to the color codes and more folks are noticing what has always been there. 
12/24/2011 1:36 PM
Posted by rednu on 12/24/2011 1:36:00 PM (view original):
The color-coding that you see on the player card corresponds to the same High/Average/Low potential scale that you used to get in the Player Thoughts e-mail. As a result, there will be cases where a kid shows high potential and then goes black after you've signed him with no practices taking place, just like there were cases where your assistant coach scouted a kid as being "high" potential during recruiting only to evaluate him "average" in that category in the player thoughts. This is nothing new, nor is it indicative of a broken system (although one could question why we can't just normalize the definition of high-average-low in all aspects of the game). The change is just now more visual thanks to the color codes and more folks are noticing what has always been there. 
I actually never saw that happen once. It was always the opposite, a player would be listed as average and than the player thoughts email had him has "big upside." And that was due to what I said in my previous post, with high potential during recruiting being 21+ improvement and your current players needing only 18. So you could sign players in that 18-20 improvement range that would listed as average during recruiting but would qualify for high potential according to player thoughts. Same would happen with low and average, the difference was only 1 point if I recall correctly, 6 points or less being considered low during recruiting and 5 points or less being considered low in the player thoughts. So if a player had a 6 point cap he'd show up average instead of low.
12/24/2011 2:02 PM
I am one of those colorblind people that never even knew that they color coded red and green!  Everything always looked black in the past.  

I for one love the change!  Has helped my recruiting this first time in Phelan!
12/24/2011 2:36 PM
Posted by kmasonbx on 12/24/2011 2:02:00 PM (view original):
Posted by rednu on 12/24/2011 1:36:00 PM (view original):
The color-coding that you see on the player card corresponds to the same High/Average/Low potential scale that you used to get in the Player Thoughts e-mail. As a result, there will be cases where a kid shows high potential and then goes black after you've signed him with no practices taking place, just like there were cases where your assistant coach scouted a kid as being "high" potential during recruiting only to evaluate him "average" in that category in the player thoughts. This is nothing new, nor is it indicative of a broken system (although one could question why we can't just normalize the definition of high-average-low in all aspects of the game). The change is just now more visual thanks to the color codes and more folks are noticing what has always been there. 
I actually never saw that happen once. It was always the opposite, a player would be listed as average and than the player thoughts email had him has "big upside." And that was due to what I said in my previous post, with high potential during recruiting being 21+ improvement and your current players needing only 18. So you could sign players in that 18-20 improvement range that would listed as average during recruiting but would qualify for high potential according to player thoughts. Same would happen with low and average, the difference was only 1 point if I recall correctly, 6 points or less being considered low during recruiting and 5 points or less being considered low in the player thoughts. So if a player had a 6 point cap he'd show up average instead of low.
Well heck...maybe I hit the egg nog a little too hard and my memory is bass-ackwards. 
12/24/2011 3:03 PM
Trouble with "high" potentials in the new coding? Topic

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