wat r the most important ratings Topic

what are the most important skill ratings for each position? (d3)

 

2/17/2012 11:14 PM
Ath, Spd, Def - anything in the others is bonus - applicable regardless of offense or defense - I do not have any NC's, and the reason is because I was slow to learn and apply
2/18/2012 12:31 AM
You need ATH and DEF at every position, at least 50 of each and more if at all possible.  Speed helps, at D3 I'd like my guards to have 70+ speed if possible, certainly 60+.  SFs should have at least 40 speed, posts I don't care so much about, although if you play a press defense they should probably have 35+ and 20+.  I also think having 60+ BH and Pass at PG is almost necessary, 65+ BH and as much passing as possible from your SG, and 40/40 from your SF.  It certainly helps to have posts who can rebound.  Everything else is sort of optional on a per-player basis, but you need to have some guys who can score.  There are a lot of combinations of ratings that make that possible.  A little observation of the good teams will give you a feel for all of this much faster than somebody like me spouting numbers at you, but a few baselines never hurt anybody.
2/18/2012 1:29 AM
Thanks for the feeback, I am heading in the right direction then, I was building my team by getting more athletic, speed, and defense and the  secondary skills I tried getting everyone to pass and ball handle good for their position, even players out of the post.  (i did this cuz i wanted a team that would execute an offense well)  Then on top of that I would target guys who can play multiple positions.    Also trying to get guys that do different things, like mixxing it up with a outside shooter, defensive guard, athletic slashing guard like that, cuz I figured it wasnt good to have too many players good at the same thing outside of the ath.spd.def, cuz that would devalue their output.  Basically making sure players complimented eachother.
2/18/2012 12:15 PM (edited)
Caveat: Lake Land is a zone team.  So, you do not need def at every position.  Zone teams can hide one poor defender amongst a group of good ones.  As an example, when you play a 2-3 and one guard has a poor def rating, then the other must be good or your D will suffer on the perimeter (vice versa for a 3-2).   Also, zone teams quickly have trouble on the defensive boards, just ask Boeheim.  So, you really have to value REB in big men.  

In my opinion, for a motion & zone team, the top 5 skill ratings by position are (in order):

C - REB, ATH, LP, BLK, DEF.
PF - REB, ATH, LP, DEF, BLK
SF - ATH, SPD, DEF, LP, PER
SG - SPD, PER, BH, P, DEF
PG - SPD, BH, P, PER, DEF




2/18/2012 3:37 PM
^thats a misconception that people have of a zone. A zone with all good defenders will certainly be better than a zone with a poor defender or multiple poor defenders mixed in. With a M2M, I can try to 'hide' a poor defender by playing him on an opposing player that doesn't look to score. But obviously having all good defenders will make for a better man defense as well.
2/18/2012 3:50 PM
Motion/Zone

C   - ATH, REB, DEF, LP, BLK
PF - ATH, REB, DEF, LP, BLK
SF - ATH, DEF, SPD, LP, PER
SG - ATH, DEF, SPD, PER, BH
PG - ATH, DEF, SPD, PER, P

I think the biggest point of contention will be: (1) def over reb in bigs; and (2) speed over ath/def in guards.  In another defensive set, I would agree on (1), but because zone is so naturally weak in rebounding and bigs just seem to be less effective scorers in general, I put reb over def in a zone, although def is still really important.

As to (2), I think guard speed is overrated.  In fact, just won a national championship in Wooden D3, going undefeated, with only one player on the roster over 70 speed.  
2/18/2012 3:57 PM
Posted by pjbrankin on 2/18/2012 3:50:00 PM (view original):
^thats a misconception that people have of a zone. A zone with all good defenders will certainly be better than a zone with a poor defender or multiple poor defenders mixed in. With a M2M, I can try to 'hide' a poor defender by playing him on an opposing player that doesn't look to score. But obviously having all good defenders will make for a better man defense as well.
I think that makes my point.  It is easier to attack a single poor defender in M2M, than it is in zone.  The point I am trying to make is about trade-offs in recruiting.  I'm with you that too many coaches think they can get away with teams full of mediocre & poor defenders in a zone, but they can't.  

Also, Isack, I don't recall that team playing much zone.  I would instantly agree with you that speed is far less important for guards to play M2M, than in zone or press.
2/18/2012 4:59 PM
Ha, no zone for me.  

Interesting, though.  You think guard speed is more important in zone than man?  I would think it would be the opposite because getting beat on the perimeter isn't as big of a deal, but maybe I'm wrong.
2/18/2012 5:13 PM
wat r the most important ratings Topic

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