Posted by girt25 on 3/21/2012 7:21:00 AM (view original):
"It seems as though the sim considers your base defense to be whatever you currently have selected in the "team game plan" tab."
This is correct. Maybe I'm totally missing your point here. But everyone can set their offensive settings against each defense, so nothing should really take anyone by surprise. (And if you play m2m and want to "surprise" someone with zone when you have terrible IQ's, well, I would hope that every single one of my opponents would "surprise" me like that from here on out ...)
The large reason for using drastic or unorthodox methods is catch your opponent unprepared for those circumstances. In this particular situation, I felt the optimal thing to do was maximize my offensive efficiency and I thought that the plan I came up with would work well in either situation. Had I not adjusted my original distros against the 3-2 then it may have been an intirely different outcome, I'm not psychic and they are a good team. Also, had I known his intentions of using the other defense then I surely would have made an adjustment to my tempo, which IS on a game-by-game basis.
Besides, why is it the user interface's job to tell you what your opponent is intending to do, aren't coaches suppose to scout their opponents? Or, what if a coach utilizes man and zone sets, along with different personel, to make offensive gameplanning more difficult (which increases the likelihood of success). I can understand offering coaches a brief description of previous offensive/defensive trends, but not telling them exactly what the opponent is planning on doing.