Game planning with minutes Topic

Hi All, My question is this... What happens when you allocated too many minutes to your team? Do starters get their priority minutes and benchers get the scraps? If I schedule 218 minutes will my starters get most of the 200 minutes? 
7/11/2012 6:37 PM
You're better off going the other way - allocate about 175-185 minutes so that simmy is able to play whoever's rested and highest on the depth chart late in the 2nd half rather than trying to force guys to their minute allocations and causing severe fatigue problems down the stretch.
7/11/2012 8:59 PM
Thanks dahs
7/11/2012 9:43 PM
Posted by dahsdebater on 7/11/2012 8:59:00 PM (view original):
You're better off going the other way - allocate about 175-185 minutes so that simmy is able to play whoever's rested and highest on the depth chart late in the 2nd half rather than trying to force guys to their minute allocations and causing severe fatigue problems down the stretch.
You think - when under 200 minutes are allocated - that SimAI fills the remaining minutes based on fatigue?

I was operating under the assumption (that I haven't affirmatively noticed as being wrong, though I have not tracked it carefully) that the remaining minutes would be proportionally filled based on the minutes that were allocated. Does that make sense?
7/12/2012 12:11 AM
I haven't played target minutes all that often, certainly not as often as you have, so I don't know whether that's true or not.  What I definitely do know is that if you have a guy playing at "tired" at a substitution point with 3 minutes to go and he's played 20 minutes he'll be subbed out almost without fail if his target minutes were set to 16-18, most of the time if he's set to 19-23, and almost never if he's set to 24-28.  The lower the total number of target minutes you have allocated the more likely your players are to be in the earlier scenarios.  If you allocate too many minutes you'll see a lot more guys still running back out at very tired.
7/12/2012 12:34 AM
I'm gonna test this in my AM game. My rage will be uncontrollable if it costs me the win, but hopefully the risk is worth the knowledge.
7/12/2012 1:48 AM
What a pain in the *** to post a screenshot here.

Depth Chart
  PG SG SF PF C
1
2
3
4
 
 
 
Playing Time
 
Substitute by: Target MinutesFatigue

Name Class Pos Health GP/GS MPG PPG RPG APG ST Target Minutes  
Marvin Oliver Fr. PF 100 12/3 14.4 1.6 2.6 0.7 75
Rodger Valley So. SG 100 12/0 24.7 18.3 1.5 2.6 80  
Lyle Bohannon Jr. PF 100 12/12 27.4 15.1 9.2 0.5 83  
Douglas Kamensky Jr. PG 100 12/10 26.5 11.3 3.0 4.0 85  
James Bragg So. PG 100 12/0 7.0 1.3 1.4 0.6 74  
Kevin Hornung So. PG 100 12/0 18.8 5.1 1.3 1.3 73  
Samual Henson Fr. PG 100 12/12 14.1 1.8 1.0 1.3 75  
James Villeda Fr. PG 100 12/2 11.8 1.5 0.2 1.3 76  
Vernon Grzywinski Jr. SG 100 12/12 22.4 4.4 2.4 1.7 75  
William Child Sr. C 100 12/9 22.7 11.2 7.8 0.8 72  
Christopher Trussell So. C 100 12/0 10.3 1.3 3.5 0.0 68  
Willie Polk Fr. SG 100 0/0 0.0 0.0 0.0 0.0 61 -
There are 200 minutes in a regulation game. 109-153  
 
7/12/2012 1:59 AM

PG - DK (9-13), JV (9-13), RV (14-18), SH (9-13)
SG - SH (9-13), RV (14-18), KH (9-13), VG (9-13)
SF - VG (9-13), KH (9-13), JB (9-13), RV (14-18)
PF - MO (19-23), WC (4-8), JB (9-13), DK (9-13)
C - LB (14-18), CT (4-8), WC (4-8), MO (19-23)

So, one test should be SG, where Henson is starting, but Valley is pegged for more of the PT (9-13 v. 14-18). It's not a perfect test, because both guys are listed elsewhere on the depth chart, but if it works how I think it may, Valley will end up with more PT (eating a higher % of the unaccounted-for minutes). 
 
A second will be PF Oliver, who is pegged for the highest target minutes at 19-23, but who will almost certainly be fatigued even at that level. If fatigue is the primary factor, I wouldn't expect him to be above 23 minutes. If relative minute distribution is, I would expect him to be (although I recognize if he goes for 30 minutes, the fact he is a starter may also play a (large?) role). 

7/12/2012 2:08 AM (edited)
Also note that Oliver isn't very good (yet) at basketball, and is only a freshman, so he tends to play defense by hip-checking everyone (5 & 4 fouls in his two most recent starts - out of 3 starts all season), so he may not be on the floor for reasons other than target minutes.
7/12/2012 2:11 AM
Posted by dahsdebater on 7/12/2012 12:34:00 AM (view original):
I haven't played target minutes all that often, certainly not as often as you have, so I don't know whether that's true or not.  What I definitely do know is that if you have a guy playing at "tired" at a substitution point with 3 minutes to go and he's played 20 minutes he'll be subbed out almost without fail if his target minutes were set to 16-18, most of the time if he's set to 19-23, and almost never if he's set to 24-28.  The lower the total number of target minutes you have allocated the more likely your players are to be in the earlier scenarios.  If you allocate too many minutes you'll see a lot more guys still running back out at very tired.
This is true, for sure. If you got to 300 minutes (for example) by setting everyone with target minutes high, you'll have guys playing tired. And, in this instance, my experience suggests that it is the starters who will be given priority to get to the targeted minutes (assuming no play backups settings).

I'm just not as sure the starters will be given the same deference if they have actually hit their targets, and the SimAI has remaining (unaccounted-for) minutes to allocate. I suspect they won't.
7/12/2012 2:15 AM
OK, so I'm an idiot. My game is the PM game.

That gives us some time though, so if anyone has suggestions on settings that might make this a better test (within reason, I still need to win), let me know and I'll see about incorporating them.
7/12/2012 2:49 AM
STARTERS MIN FGM-A FGM3-A FTM-A OFF REB AST TO STL BLK PF PTS
Lyle Bohannon, pf 23 10-15 0-0 9-13 4 9 1 2 3 4 2 29
Marvin Oliver, pf 27 2-5 0-0 0-0 2 7 1 0 0 1 1 4
Vernon Grzywinski, sg 19 1-2 0-0 2-2 1 2 5 1 0 1 1 4
Samual Henson, pg 18 0-1 0-0 2-2 0 1 2 0 1 0 3 2
Douglas Kamensky, pg 19 3-6 0-0 6-6 1 2 3 2 1 0 1 12
BENCH MIN FGM-A FGM3-A FTM-A OFF REB AST TO STL BLK PF PTS
Rodger Valley, sg 22 7-12 0-0 7-10 2 3 5 1 3 0 1 21
James Villeda, pg 17 0-1 0-0 2-2 1 1 6 1 1 0 1 2
James Bragg, pg 16 4-4 0-0 1-1 0 2 1 2 0 1 1 9
Kevin Hornung, pg 16 2-3 0-0 2-2 1 2 1 0 0 0 0 6
Christopher Trussell, c 12 0-1 0-0 0-0 0 4 0 1 0 0 1 0
William Child, c 11 3-6 0-0 0-1 1 5 0 0 1 2 1 6
Totals 200 32-56 0-0 31-39 13 38 25 10 10 9 13 95
Percentages   .571 - .795  

Link
7/12/2012 2:29 PM
Game planning with minutes Topic

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