New Recruiting Suggestion - Mandatory Starts Topic

I dislike the multiplier because it skews the impact of starts/pt, which makes it impossible for you to win an expensive battle w/o using starts, should your opponent does.

Let's say your multiplier for Start + 20min is +30%, in an 80 CV battle (which I have seen quite a bit in Phelan), the team that offers his gains an additional 24 CV. The other team has little chance of winning this battle unless he matches under your system. With a straight 15 CV for Start + 20min (or 12, or 10 CV), you can still win a battle w/o offering start/pt should your opponent choose to do so. 

Meanwhile, for cheaper battles, the effect is much smaller and makes it relatively easier for a team to win a battle w/o offering starts while his opponent does. 

Logically, shouldn't this be the opposite, where playing time and start matters more in cheaper battles than in expensive battles? 
7/20/2012 9:22 AM
Guaranteed minutes for top recruits is the greatest idea I've ever heard.
7/20/2012 2:53 PM
Posted by larryhisle on 7/20/2012 2:53:00 PM (view original):
Guaranteed minutes for top recruits is the greatest idea I've ever heard.
I don't know if I'd go so far as to say it's the greatest idea I've ever heard ( I mean the idea someone had about say, the wheel or the combustion engine maybe, or maybe like the polio vaccine or Ron Artest changing his name to Metta Whatever It Is, would probably rate higher in my book, just as examples), but it's a pretty good one.
7/21/2012 12:40 AM
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New Recruiting Suggestion - Mandatory Starts Topic

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