I consider FB inferior for three reasons:
1) You can only run normal or uptempo, no slowdown. Against a superior team, I would want to run slowdown to reduce the sample size(# of possessions) to increase my chances of winning.
2) FB drains your stamina. FCP drains your stamina. FB/FCP combo significantly drains your stamina. Should one or two guys get into foul trouble, you are guaranteed to play with tired players down the stretch. And since you are only running normal or uptempo, these tired players play more # of possessions under tired, giving your opponents better chances to comeback late in game.
3) End of game adjustments. You would normally want to go slowdown should you be up late (9 points with 3 min, 7 points in 2min, or whatever criteria you use). This isn't available to you.
To be honest, I get giddy when I face a fb/fcp team these days. The strategy to beating them (or at least increase your odds of winning against as superior team) is fairly simple.
Two other problems comes up for fb/fcp. You have to make stamina a core for your recruiting, on top of ath/spd/def. Adding more criteria to d3 recruiting makes it that much harder. My Menlo team runs motion/fcp and I have pretty much disregarded stamina. My last NC run had a team avg of 75 stamina playing 11 players (6 FR) with my starters going 25-30mpg. This wouldn't be possible in fb/fcp
The other is gameplanning in terms of tempo against weaker teams. You know you have a talent advantage so you should run uptempo, but going uptempo drains your stamina faster than any other sets and magnifies potential fatigue/foul problems. And should your opponent also go uptempo (with him playing to fatigue out your fb/fcp team), you play right into his hands by going uptempo as well.
Wooden D3 is fb/fcp heavy, and these teams have done pretty good. But it doesn't mean that the same teams with the same rosters wouldn't be better with flex/fcp, motion/fcp, or triangle/fcp.
But it's your team so run it however you like. If you fancy fb, go for it.
8/17/2012 1:44 PM (edited)